added portrait and landscape inverse mode
parent
83b373062b
commit
d482576656
16
glcd.c
16
glcd.c
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@ -68,19 +68,19 @@ static __inline uint16_t lcdReadReg(uint16_t lcdReg) {
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static void lcdSetCursor(uint16_t x, uint16_t y) {
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if(DeviceCode==0x8989) {
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if(orientation == portrait) {
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if(orientation == portrait || orientation == portraitInv) {
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lcdWriteReg(0x004e, x);
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lcdWriteReg(0x004f, y);
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} else if(orientation == landscape) {
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} else if(orientation == landscape || orientation == landscapeInv) {
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lcdWriteReg(0x004e, y);
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lcdWriteReg(0x004f, x);
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}
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}
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else if(DeviceCode==0x9919) {
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if(orientation == portrait) {
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if(orientation == portrait || orientation == portraitInv) {
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lcdWriteReg(0x004e, x);
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lcdWriteReg(0x004f, y);
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} else if(orientation == landscape) {
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} else if(orientation == landscape || orientation == landscapeInv) {
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lcdWriteReg(0x004e, y);
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lcdWriteReg(0x004f, x);
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}
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@ -111,9 +111,13 @@ void lcdSetOrientation(uint8_t newOrientation) {
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lcdWriteReg(0x0001, 0x293F);
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lcdWriteReg(0x0011, 0x6078);
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break;
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case 2:
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case portraitInv:
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lcdWriteReg(0x0001, 0x693F);
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lcdWriteReg(0x0011, 0x6040);
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break;
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case 3:
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case landscapeInv:
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lcdWriteReg(0x0001, 0x6B3F);
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lcdWriteReg(0x0011, 0x6048);
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break;
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}
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}
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