Add Win32 GAUDIN driver.
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f8772b1b04
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5 changed files with 249 additions and 2 deletions
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@ -2,4 +2,4 @@ GFXINC += $(GFXLIB)/boards/base/Win32
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GFXSRC +=
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GFXSRC +=
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include $(GFXLIB)/drivers/multiple/Win32/gdisp_lld.mk
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include $(GFXLIB)/drivers/multiple/Win32/gdisp_lld.mk
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include $(GFXLIB)/drivers/gaudin/Win32/gaudin_lld.mk
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@ -31,7 +31,7 @@ DINCDIR =
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DLIBDIR =
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DLIBDIR =
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# List all default libraries here
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# List all default libraries here
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DLIBS = -lws2_32 -lgdi32
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DLIBS = -lws2_32 -lgdi32 -lwinmm
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# Make sure this empty for now
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# Make sure this empty for now
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SRC =
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SRC =
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178
drivers/gaudin/Win32/gaudin_lld.c
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178
drivers/gaudin/Win32/gaudin_lld.c
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@ -0,0 +1,178 @@
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file drivers/gaudin/Win32/gaudin_lld.c
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* @brief GAUDIN - Driver file for Win32.
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*/
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#include "gfx.h"
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#if GFX_USE_GAUDIN
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/* Include the driver defines */
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#include "gaudin/lld/gaudin_lld.h"
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#undef Red
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#undef Green
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#undef Blue
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdio.h>
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#include <mmsystem.h>
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static HWAVEIN ah;
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static volatile int nUsedBuffers;
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static WAVEHDR *pWaveHdrs;
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static HANDLE waveInThread;
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static DWORD threadID;
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/*
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static void PrintWaveErrorMsg(DWORD err, TCHAR * str)
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{
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#define BUFFERSIZE 128
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char buffer[BUFFERSIZE];
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fprintf(stderr, "GAUDIN: ERROR 0x%08X: %s\r\n", err, str);
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if (mciGetErrorString(err, &buffer[0], sizeof(buffer)))
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fprintf(stderr, "%s\r\n", &buffer[0]);
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else
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fprintf(stderr, "0x%08X returned!\r\n", err);
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}
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*/
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/**************************** waveInProc() *******************************
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* We don't use CALLBACK_FUNCTION because it is restricted to calling only
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* a few particular Windows functions, namely some of the time functions,
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* and a few of the Low Level MIDI API. If you violate this rule, your app can
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* hang inside of the callback). One of the Windows API that a callback can't
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* call is waveInAddBuffer() which is what we need to use whenever we receive a
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* MM_WIM_DATA. My callback would need to defer that job to another thread
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* anyway, so instead just use CALLBACK_THREAD here instead.
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*************************************************************************/
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DWORD WINAPI waveInProc(LPVOID arg) {
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MSG msg;
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bool_t isRecording;
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(void) arg;
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isRecording = FALSE;
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while (GetMessage(&msg, 0, 0, 0)) {
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switch (msg.message) {
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case MM_WIM_DATA:
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GAUDIN_ISR_CompleteI((audin_sample_t *)((WAVEHDR *)msg.lParam)->lpData, ((WAVEHDR *)msg.lParam)->dwBytesRecorded/sizeof(audin_sample_t));
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/* Are we still recording? */
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if (isRecording) {
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/* Yes. Now we need to requeue this buffer so the driver can use it for another block of audio
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* data. NOTE: We shouldn't need to waveInPrepareHeader() a WAVEHDR that has already been prepared once.
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* Note: We are assuming here that both the application can still access the buffer while
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* it is on the queue.
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*/
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waveInAddBuffer(ah, (WAVEHDR *)msg.lParam, sizeof(WAVEHDR));
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} else {
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/* We aren't recording, so another WAVEHDR has been returned to us after recording has stopped.
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* When we get all of them back, DoneAll will be equal to how many WAVEHDRs we queued
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*/
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nUsedBuffers--;
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waveInUnprepareHeader(ah, (WAVEHDR *)msg.lParam, sizeof(WAVEHDR));
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}
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break;
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case MM_WIM_OPEN:
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isRecording = TRUE;
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break;
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case MM_WIM_CLOSE:
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isRecording = FALSE;
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break;
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}
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}
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return 0;
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}
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/*===========================================================================*/
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/* External declarations. */
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/*===========================================================================*/
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void gaudin_lld_init(const gaudin_params *paud) {
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// uint16_t channel;
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// uint32_t frequency;
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// audin_sample_t *buffer;
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// size_t bufcount;
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// size_t samplesPerEvent;
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WAVEFORMATEX wfx;
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size_t spaceleft;
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audin_sample_t *p;
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WAVEHDR *phdr;
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size_t nBuffers;
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size_t sz;
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if (!waveInThread) {
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if (!(waveInThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveInProc, 0, 0, &threadID))) {
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fprintf(stderr, "GAUDIN: Can't create WAVE recording thread\n");
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return;
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}
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CloseHandle(waveInThread);
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}
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nUsedBuffers = 0;
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = paud->channel == GAUDIN_STEREO ? 2 : 1;
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wfx.nSamplesPerSec = paud->frequency;
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wfx.nBlockAlign = wfx.nChannels * sizeof(audin_sample_t);
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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wfx.wBitsPerSample = sizeof(audin_sample_t) * 8;
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wfx.cbSize = 0;
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if (waveInOpen(&ah, WAVE_MAPPER, &wfx, (DWORD_PTR)threadID, (DWORD_PTR)paud, CALLBACK_THREAD)) {
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fprintf(stderr, "GAUDIN: Can't open WAVE recording device\n");
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return;
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}
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/* We need to allocate a wave header for each buffer */
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nBuffers = (paud->bufcount + paud->samplesPerEvent - 1) / paud->samplesPerEvent;
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if (!(pWaveHdrs = (WAVEHDR *)gfxAlloc(nBuffers * sizeof(WAVEHDR)))) {
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fprintf(stderr, "GAUDIN: Buffer header allocation failed\n");
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return;
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}
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/* Prepare each buffer and send to the wavein device */
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spaceleft = paud->bufcount;
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for(p = paud->buffer, phdr = pWaveHdrs, spaceleft = paud->bufcount; spaceleft; p += sz, phdr++, spaceleft -= sz) {
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sz = spaceleft > paud->samplesPerEvent ? paud->samplesPerEvent : spaceleft;
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phdr->dwBufferLength = sz * sizeof(audin_sample_t);
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phdr->lpData = (LPSTR)p;
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phdr->dwFlags = 0;
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if (!waveInPrepareHeader(ah, phdr, sizeof(WAVEHDR))
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&& !waveInAddBuffer(ah, phdr, sizeof(WAVEHDR)))
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nUsedBuffers++;
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else
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fprintf(stderr, "GAUDIN: Buffer prepare failed\n");
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}
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if (!nUsedBuffers)
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fprintf(stderr, "GAUDIN: Failed to prepare any buffers\n");
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}
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void gadc_lld_start(void) {
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if (nUsedBuffers)
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waveInStart(ah);
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}
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void gadc_lld_stop(void) {
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waveInReset(ah);
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while(nUsedBuffers) Sleep(1);
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if (pWaveHdrs) {
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gfxFree(pWaveHdrs);
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pWaveHdrs = 0;
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}
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}
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#endif /* GFX_USE_GAUDIN */
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5
drivers/gaudin/Win32/gaudin_lld.mk
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5
drivers/gaudin/Win32/gaudin_lld.mk
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# List the required driver.
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GFXSRC += $(GFXLIB)/drivers/gaudin/Win32/gaudin_lld.c
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# Required include directories
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GFXINC += $(GFXLIB)/drivers/gaudin/Win32
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64
drivers/gaudin/Win32/gaudin_lld_config.h
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64
drivers/gaudin/Win32/gaudin_lld_config.h
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@ -0,0 +1,64 @@
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file drivers/multiple/Win32/gaudin_lld_config.h
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* @brief GAUDIN Driver config file.
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*
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* @addtogroup GAUDIN
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* @{
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*/
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#ifndef GAUDIN_LLD_CONFIG_H
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#define GAUDIN_LLD_CONFIG_H
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#if GFX_USE_GAUDIN
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/*===========================================================================*/
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/* Driver hardware support. */
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/*===========================================================================*/
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/**
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* @brief The audio input sample type
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*/
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//typedef uint8_t audin_sample_t;
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typedef int16_t audin_sample_t;
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/**
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* @brief The maximum sample frequency supported by this audio device
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*/
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#define GAUDIN_MAX_SAMPLE_FREQUENCY 44100
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/**
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* @brief The number of bits in a sample
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*/
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//#define GAUDIN_BITS_PER_SAMPLE 8
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#define GAUDIN_BITS_PER_SAMPLE 16
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/**
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* @brief The format of an audio sample
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*/
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//#define GAUDIN_SAMPLE_FORMAT ARRAY_DATA_8BITUNSIGNED
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#define GAUDIN_SAMPLE_FORMAT ARRAY_DATA_16BITSIGNED
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/**
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* @brief The number of audio channels supported by this driver
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*/
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#define GAUDIN_NUM_CHANNELS 2
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/**
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* @brief The list of audio channels and their uses
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* @{
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*/
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#define GAUDIN_MONO 0
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#define GAUDIN_STEREO 1
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/** @} */
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#endif /* GFX_USE_GAUDIN */
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#endif /* GAUDIN_LLD_CONFIG_H */
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/** @} */
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