GWIN button changes

Support a user supplied custom button drawing function.
Add arrow buttons based on the new GDISP polygon support.
ugfx_release_2.6
Andrew Hannam 2013-03-10 16:15:49 +10:00
parent 40b390908c
commit da37b111e4
2 changed files with 434 additions and 258 deletions

View File

@ -1,194 +1,252 @@
/*
ChibiOS/GFX - Copyright (C) 2012, 2013
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file include/gwin/button.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Button Button
* @ingroup GWIN
*
* @details GWIN allows it to easily create buttons with different styles
* and check for different meta states such as: PRESSED, CLICKED,
* RELEASED etc.
*
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
* @{
*/
#ifndef _GWIN_BUTTON_H
#define _GWIN_BUTTON_H
#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
/*===========================================================================*/
/* Driver constants. */
/*===========================================================================*/
#define GW_BUTTON 0x0002
#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
typedef struct GEventGWinButton_t {
GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
GHandle button; // The button that has been depressed (actually triggered on release)
} GEventGWinButton;
// There are currently no GEventGWinButton listening flags - use 0
typedef enum GButtonShape_e {
GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE
} GButtonShape;
typedef struct GButtonStyle_t {
GButtonShape shape;
color_t color_up_edge;
color_t color_up_fill;
color_t color_up_txt;
color_t color_dn_edge;
color_t color_dn_fill;
color_t color_dn_txt;
} GButtonStyle;
typedef enum GButtonType_e {
GBTN_NORMAL, GBTN_TOGGLE
} GButtonType;
typedef enum GButtonState_e {
GBTN_UP, GBTN_DOWN
} GButtonState;
// A button window
typedef struct GButtonObject_t {
GWindowObject gwin;
GButtonStyle style;
GButtonState state;
GButtonType type;
const char * txt;
GListener listener;
} GButtonObject;
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a button window.
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
* @param[in] x,y The screen co-ordinates for the bottom left corner of the window
* @param[in] width The width of the window
* @param[in] height The height of the window
* @param[in] font The font to use
* @param[in] type The type of button
* @note The drawing color gets set to White and the background drawing color to Black.
* @note The dimensions and position may be changed to fit on the real screen.
* @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
*
* @api
*/
GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type);
/**
* @brief Set the style of a button.
* @details The button style is defined by its shape and colours.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] style The button style to set.
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
*
* @api
*/
void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style);
/**
* @brief Set the text of a button.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
* @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
*
* @api
*/
void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc);
/**
* @brief Redraw the button.
*
* @param[in] gh The window handle (must be a button window)
*
* @api
*/
void gwinButtonDraw(GHandle gh);
#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state)
/**
* @brief Get the source handle of a button
* @details Get the source handle of a button so the application can listen for events
*
* @param[in] gh The Hanlde
*/
#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
/**
* @brief Attach a mouse source
* @details Attach a mouse source to a given button
*
* @param[in] gh The button handle
* @param[in] gsh The source handle
*
* @return
*/
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh);
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
/**
* @brief Attach a toggle source
* @details Attach a toggle source to this button
*
* @gh The button handle
* @gsh The source handle
*
* @return
*/
bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh);
#endif
#ifdef __cplusplus
}
#endif
#endif /* GWIN_NEED_BUTTON */
#endif /* _GWIN_BUTTON_H */
/** @} */
/*
ChibiOS/GFX - Copyright (C) 2012, 2013
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file include/gwin/button.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Button Button
* @ingroup GWIN
*
* @details GWIN allows it to easily create buttons with different styles
* and check for different meta states such as: PRESSED, CLICKED,
* RELEASED etc.
*
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
* @{
*/
#ifndef _GWIN_BUTTON_H
#define _GWIN_BUTTON_H
#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
/*===========================================================================*/
/* Driver constants. */
/*===========================================================================*/
#define GW_BUTTON 0x0002
#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
typedef struct GEventGWinButton_t {
GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
GHandle button; // The button that has been depressed (actually triggered on release)
} GEventGWinButton;
// There are currently no GEventGWinButton listening flags - use 0
typedef enum GButtonShape_e {
GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE, GBTN_CUSTOM,
GBTN_ARROW_UP, GBTN_ARROW_DOWN, GBTN_ARROW_LEFT, GBTN_ARROW_RIGHT,
} GButtonShape;
typedef struct GButtonDrawStyle_t {
color_t color_edge;
color_t color_fill;
color_t color_txt;
} GButtonDrawStyle;
typedef enum GButtonType_e {
GBTN_NORMAL, GBTN_TOGGLE
} GButtonType;
typedef enum GButtonState_e {
GBTN_UP, GBTN_DOWN
} GButtonState;
typedef void (*GButtonDrawFunction)(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
// A button window
typedef struct GButtonObject_t {
GWindowObject gwin;
GButtonDrawStyle up;
GButtonDrawStyle dn;
GButtonState state;
GButtonType type;
const char *txt;
GButtonDrawFunction fn;
void *param;
GListener listener;
} GButtonObject;
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a button window.
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
* @param[in] x,y The screen co-ordinates for the bottom left corner of the window
* @param[in] width The width of the window
* @param[in] height The height of the window
* @param[in] font The font to use
* @param[in] type The type of button
* @note The drawing color gets set to White and the background drawing color to Black.
* @note The dimensions and position may be changed to fit on the real screen.
* @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
*
* @api
*/
GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type);
/**
* @brief Set the style of a button.
* @details The button style is defined by its shape and colours.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] shape The shape of the button.
* @param[in] pUp The styling for the button when in the up state.
* @param[in] pDown The styling for the button when in the down state.
*
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
* @note The button style is copied into the internal button structure - there is no need to
* maintain a static style structures.
* @note The pUp and pDown parameters can be NULL. If they are then the existing color styles
* are not changed for that button state.
*
* @api
*/
void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown);
/**
* @brief Set the text of a button.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
* @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
*
* @api
*/
void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc);
/**
* @brief Redraw the button.
*
* @param[in] gh The window handle (must be a button window)
*
* @api
*/
void gwinButtonDraw(GHandle gh);
/**
* @brief Set the callback routine to perform a custom button drawing.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] fn The function to use to draw the button
* @param[in] param A parameter to pass to the button drawing function
*
* @api
*/
void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param);
#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state)
/**
* @brief Get the source handle of a button
* @details Get the source handle of a button so the application can listen for events
*
* @param[in] gh The window handle
*
* @api
*/
#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
/**
* @brief Attach a mouse source
* @details Attach a mouse source to a given button
*
* @param[in] gh The button handle
* @param[in] gsh The source handle
*
* @api
*/
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh);
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
/**
* @brief Attach a toggle source
* @details Attach a toggle source to this button
*
* @param[in] gh The button handle
* @param[in] gsh The source handle
*
* @api
*/
bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh);
#endif
/**
* @brief Standard button drawing routines
* @details These routines are called to draw the standard button styles.
*
* @param[in] gh The button handle
* @param[in] isdown Is the button currently down (depressed)
* @param[in] pstyle The current drawing style for the state we are in
* @param[in] param A parameter passed in from the user
*
* @note In your custom button drawing function you may optionally call these
* standard functions and then draw your extra details on top.
* @note The standard functions below ignore the param parameter. It is there
* only to ensure the functions match the GButtonDrawFunction type.
* @note When called by a button press/release the framework ensure that it is
* a button object and sets up clipping to the button object window. These
* drawing routines then don't have to worry about explicitly doing that.
*
* @api
* @{
*/
void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#if GDISP_NEED_ARC || defined(__DOXYGEN__)
void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__)
void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__)
void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
/** @} */
#ifdef __cplusplus
}
#endif
#endif /* GWIN_NEED_BUTTON */
#endif /* _GWIN_BUTTON_H */
/** @} */

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@ -33,15 +33,23 @@
#if (GFX_USE_GWIN && GWIN_NEED_BUTTON) || defined(__DOXYGEN__)
/* Parameters for various shapes */
#define RND_CNR_SIZE 5 // Rounded corner size for rounded buttons
#define ARROWHEAD_DIVIDER 4 // A quarter of the height for the arrow head
#define ARROWBODY_DIVIDER 4 // A quarter of the width for the arrow body
#include <string.h>
#include "gwin/internal.h"
static const GButtonStyle GButtonDefaultStyle = {
GBTN_3D,
#define GWIN_BUTTON_DEFAULT_SHAPE GBTN_3D
static const GButtonDrawStyle GButtonDefaultStyleUp = {
HTML2COLOR(0x404040), // color_up_edge;
HTML2COLOR(0xE0E0E0), // color_up_fill;
HTML2COLOR(0x000000), // color_up_txt;
};
static const GButtonDrawStyle GButtonDefaultStyleDown = {
HTML2COLOR(0x404040), // color_dn_edge;
HTML2COLOR(0x808080), // color_dn_fill;
HTML2COLOR(0x404040), // color_dn_txt;
@ -139,8 +147,10 @@ GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width,
if (!(gb = (GButtonObject *)_gwinInit((GWindowObject *)gb, x, y, width, height, sizeof(GButtonObject))))
return 0;
gb->gwin.type = GW_BUTTON;
gb->fn = 0;
gb->param = 0;
gwinSetFont(&gb->gwin, font);
gwinSetButtonStyle(&gb->gwin, &GButtonDefaultStyle);
gwinSetButtonStyle(&gb->gwin, GWIN_BUTTON_DEFAULT_SHAPE, &GButtonDefaultStyleUp, &GButtonDefaultStyleDown);
gb->type = type;
gb->state = GBTN_UP;
gb->txt = "";
@ -149,18 +159,41 @@ GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width,
return (GHandle)gb;
}
void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style) {
void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown) {
#define gbw ((GButtonObject *)gh)
if (gh->type != GW_BUTTON)
return;
gbw->style.shape = style->shape;
gbw->style.color_up_edge = style->color_up_edge;
gbw->style.color_up_fill = style->color_up_fill;
gbw->style.color_dn_edge = style->color_dn_edge;
gbw->style.color_dn_fill = style->color_dn_fill;
gbw->style.color_up_txt = style->color_up_txt;
gbw->style.color_dn_txt = style->color_dn_txt;
switch(shape) {
case GBTN_SQUARE: gbw->fn = gwinButtonDraw_Square; break;
#if GDISP_NEED_ARC
case GBTN_ROUNDED: gbw->fn = gwinButtonDraw_Rounded; break;
#endif
#if GDISP_NEED_ELLIPSE
case GBTN_ELLIPSE: gbw->fn = gwinButtonDraw_Ellipse; break;
#endif
#if GDISP_NEED_CONVEX_POLYGON
case GBTN_ARROW_UP: gbw->fn = gwinButtonDraw_ArrowUp; break;
case GBTN_ARROW_DOWN: gbw->fn = gwinButtonDraw_ArrowDown; break;
case GBTN_ARROW_LEFT: gbw->fn = gwinButtonDraw_ArrowLeft; break;
case GBTN_ARROW_RIGHT: gbw->fn = gwinButtonDraw_ArrowRight; break;
#endif
case GBTN_CUSTOM: if (gbw->fn) break; /* Fall Through */
case GBTN_3D: /* Fall through */
default: gbw->fn = gwinButtonDraw_3D; break;
}
if (pUp) {
gbw->up.color_edge = pUp->color_edge;
gbw->up.color_fill = pUp->color_fill;
gbw->up.color_txt = pUp->color_txt;
}
if (pDown) {
gbw->dn.color_edge = pDown->color_edge;
gbw->dn.color_fill = pDown->color_fill;
gbw->dn.color_txt = pDown->color_txt;
}
#undef gbw
}
@ -193,12 +226,7 @@ void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc) {
}
void gwinButtonDraw(GHandle gh) {
color_t cedge;
color_t cfill;
color_t ctxt;
const char * txt;
#define gbw ((GButtonObject *)gh)
#define RND_CNR_SIZE 5
if (gh->type != GW_BUTTON)
return;
@ -206,56 +234,146 @@ void gwinButtonDraw(GHandle gh) {
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
// Get the text (safely)
txt = gh->font && gbw->txt ? gbw->txt : "";
// Determine the colors to use
switch(gbw->state) {
case GBTN_DOWN:
cedge = gbw->style.color_dn_edge;
cfill = gbw->style.color_dn_fill;
ctxt = gbw->style.color_dn_txt;
break;
case GBTN_UP: default:
cedge = gbw->style.color_up_edge;
cfill = gbw->style.color_up_fill;
ctxt = gbw->style.color_up_txt;
break;
}
// Draw according to the shape specified.
switch(gbw->style.shape) {
#if GDISP_NEED_ARC
case GBTN_ROUNDED:
if (gh->width >= 2*RND_CNR_SIZE+10) {
gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, cfill);
gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, ctxt, justifyCenter);
gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, cedge);
break;
}
/* Fall Through */
#endif
case GBTN_SQUARE:
gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, cfill, justifyCenter);
gdispDrawBox(gh->x, gh->y, gh->width, gh->height, cedge);
break;
#if GDISP_NEED_ELLIPSE
case GBTN_ELLIPSE:
gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, cfill);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, justifyCenter);
gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, cedge);
break;
#endif
case GBTN_3D: default:
gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, ctxt, cfill, justifyCenter);
gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, cedge);
gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, cedge);
break;
}
gbw->fn(gh,
gbw->state == GBTN_DOWN,
gh->font && gbw->txt ? gbw->txt : "",
gbw->state == GBTN_DOWN ? &gbw->dn : &gbw->up,
gbw->param);
#undef gbw
}
void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param) {
#define gbw ((GButtonObject *)gh)
if (gh->type != GW_BUTTON)
return;
gbw->fn = fn ? fn : gwinButtonDraw_3D;
gbw->param = param;
#undef gbw
}
void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, pstyle->color_txt, pstyle->color_fill, justifyCenter);
gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, pstyle->color_edge);
gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, pstyle->color_edge);
}
void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, pstyle->color_fill, justifyCenter);
gdispDrawBox(gh->x, gh->y, gh->width, gh->height, pstyle->color_edge);
}
#if GDISP_NEED_ARC
void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
if (gh->width >= 2*RND_CNR_SIZE+10) {
gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, pstyle->color_fill);
gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, pstyle->color_txt, justifyCenter);
gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, pstyle->color_edge);
} else {
gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, pstyle->color_fill, justifyCenter);
gdispDrawBox(gh->x, gh->y, gh->width, gh->height, pstyle->color_edge);
}
}
#endif
#if GDISP_NEED_ELLIPSE
void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, pstyle->color_fill);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter);
gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, pstyle->color_edge);
}
#endif
#if GDISP_NEED_CONVEX_POLYGON
void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
point arw[7];
arw[0].x = gh->x+gh->width/2; arw[0].y = gh->y;
arw[1].x = gh->x+gh->width-1; arw[1].y = gh->y+gh->height/ARROWHEAD_DIVIDER;
arw[2].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[2].y = gh->y+gh->height/ARROWHEAD_DIVIDER;
arw[3].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[3].y = gh->y+gh->height-1;
arw[4].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[4].y = gh->y+gh->height-1;
arw[5].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[5].y = gh->y+gh->height/ARROWHEAD_DIVIDER;
arw[6].x = gh->x; arw[6].y = gh->y+gh->height/ARROWHEAD_DIVIDER;
gdispFillConvexPoly(arw, 7, pstyle->color_fill);
gdispDrawPoly(arw, 7, pstyle->color_edge);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter);
}
void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
point arw[7];
arw[0].x = gh->x+gh->width/2; arw[0].y = gh->y+gh->height-1;
arw[1].x = gh->x+gh->width-1; arw[1].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER;
arw[2].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[2].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER;
arw[3].x = gh->x+(gh->width + gh->width/ARROWBODY_DIVIDER)/2; arw[3].y = gh->y;
arw[4].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[4].y = gh->y;
arw[5].x = gh->x+(gh->width - gh->width/ARROWBODY_DIVIDER)/2; arw[5].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER;
arw[6].x = gh->x; arw[6].y = gh->y+gh->height-1-gh->height/ARROWHEAD_DIVIDER;
gdispFillConvexPoly(arw, 7, pstyle->color_fill);
gdispDrawPoly(arw, 7, pstyle->color_edge);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter);
}
void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
point arw[7];
arw[0].x = gh->x; arw[0].y = gh->y+gh->height/2;
arw[1].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[1].y = gh->y;
arw[2].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[2].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2;
arw[3].x = gh->x+gh->width-1; arw[3].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2;
arw[4].x = gh->x+gh->width-1; arw[4].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2;
arw[5].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[5].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2;
arw[6].x = gh->x+gh->width/ARROWHEAD_DIVIDER; arw[6].y = gh->y+gh->height-1;
gdispFillConvexPoly(arw, 7, pstyle->color_fill);
gdispDrawPoly(arw, 7, pstyle->color_edge);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter);
}
void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param) {
(void) isdown;
(void) param;
point arw[7];
arw[0].x = gh->x+gh->width-1; arw[0].y = gh->y+gh->height/2;
arw[1].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[1].y = gh->y;
arw[2].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[2].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2;
arw[3].x = gh->x; arw[3].y = gh->y+(gh->height - gh->height/ARROWBODY_DIVIDER)/2;
arw[4].x = gh->x; arw[4].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2;
arw[5].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[5].y = gh->y+(gh->height + gh->height/ARROWBODY_DIVIDER)/2;
arw[6].x = gh->x+gh->width-1-gh->width/ARROWHEAD_DIVIDER; arw[6].y = gh->y+gh->height-1;
gdispFillConvexPoly(arw, 7, pstyle->color_fill);
gdispDrawPoly(arw, 7, pstyle->color_edge);
gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, pstyle->color_txt, justifyCenter);
}
#endif
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh) {
if (gh->type != GW_BUTTON)