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10
glcd.c
10
glcd.c
@ -394,10 +394,10 @@ void lcdDrawCircle(uint16_t x, uint16_t y, uint16_t radius, uint8_t filled, uint
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lcdDrawPixel(x-b, y-a, color);
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}
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if(P < 0)
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P += 3 + 2*a++;
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else
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P += 5 + 2*(a++ - b--);
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} while(a <= b);
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if(P < 0)
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P += 3 + 2*a++;
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else
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P += 5 + 2*(a++ - b--);
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} while(a <= b);
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}
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