46 lines
1.8 KiB
C
46 lines
1.8 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.io/license.html
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*/
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/**
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* The raw32 GOS implementation supports any 32 bit processor with or without an
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* underlying operating system. It uses cooperative multi-tasking. Be careful
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* when writing device drivers not to disturb the assumptions this creates by performing
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* call-backs to uGFX code unless you define the INTERRUPTS_OFF() and INTERRUPTS_ON() macros.
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* It still requires some C runtime library support...
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* enough startup to initialise the stack, interrupts, static data etc and call main().
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* setjmp() and longjmp() - for threading
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* memcpy() - for heap and threading
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* malloc(), realloc and free() - if GOS_RAW_HEAP_SIZE == 0
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*
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* You must also define the following routines in your own code so that timing functions will work...
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* gTicks gfxSystemTicks(void);
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* gTicks gfxMillisecondsToTicks(gDelay ms);
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*/
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#ifndef _GOS_RAW32_H
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#define _GOS_RAW32_H
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#if GFX_USE_OS_RAW32
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/*===========================================================================*/
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/* Type definitions */
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/*===========================================================================*/
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void gfxHalt(const char *msg);
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void gfxExit(void);
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/*===========================================================================*/
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/* Use the generic thread handling and heap handling */
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/*===========================================================================*/
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#define GOS_NEED_X_THREADS GFXON
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#define GOS_NEED_X_HEAP GFXON
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#include "gos_x_threads.h"
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#include "gos_x_heap.h"
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#endif /* GFX_USE_OS_RAW32 */
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#endif /* _GOS_RAW32_H */
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