The offical µGFX repository.
 
 
 
 
 
Go to file
Joel Bodenmann 1e4af761b0 Updating URLs 2017-10-29 18:37:11 +01:00
3rdparty Upgrade to from FATFS-0.10b to FATFS-0.13 2017-06-24 16:35:31 +10:00
boards Improving STM32F746G-Discovery board files 2017-10-28 15:28:31 +02:00
demos STM32LTDC 2nd layer support with alpha 2017-10-01 18:00:49 +10:00
docs Updating URLs 2017-10-29 18:37:11 +01:00
drivers Preventing out-of-range warning with STM32LTDC flag definitions 2017-10-29 18:19:26 +01:00
src Update to hacked alpha support - now uses pre-multiplied color blending algorithm 2017-10-10 09:21:06 +10:00
tools Fix default OPT_CPU for macOS 2017-06-26 13:58:00 +09:00
.gitignore Updating .gitignore 2014-12-06 11:57:03 +01:00
Doxygenfile Release version 2.7 2016-12-14 15:21:17 +01:00
changelog.txt Improving STM32F746G-Discovery board files 2017-10-28 15:28:31 +02:00
ffconf.h Upgrade to from FATFS-0.10b to FATFS-0.13 2017-06-24 16:35:31 +10:00
gfx.h Add compatibility with Visual Studio and make compile warning capabilities more cross platform 2017-06-30 19:43:51 +10:00
gfx.mk GTRANS module skeleton 2016-02-07 21:57:03 +01:00
gfxconf.example.h Adding Zephyr port 2017-09-20 19:47:46 +02:00
license.html license typo fix 2014-08-05 10:07:57 +02:00
mf_bwfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_rlefont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_scaledfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
pffconf.h Add GFILE support for PetitFS (a very tiny FAT implementation) 2014-08-15 02:22:02 +10:00
readme.txt Updating URLs 2017-10-29 18:37:11 +01:00

readme.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

Homepage:           http://ugfx.io
Documentation:      http://wiki.ugfx.io
API-Reference:      http://api.ugfx.io
Forum:              http://community.ugfx.io
uGFX-Studio:        http://studio.ugfx.io