ugfx/demos/modules/gdisp/gdisp_images_animated/main.c

107 lines
3.6 KiB
C

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.h"
#define USE_IMAGE_CACHE FALSE // Only if you want to get performance at the expense of RAM
#define MY_BG_COLOR RGB2COLOR(220, 220, 255) // Pale blue so we can see the transparent parts
#ifdef WIN32
#define USE_MEMORY_FILE TRUE // Can be true or false for Win32
#else
#define USE_MEMORY_FILE TRUE // Non-Win32 - use the compiled in image
#endif
#define SHOW_ERROR(color) gdispFillArea(swidth-10, 0, 10, sheight, color)
#if USE_MEMORY_FILE
#include "testanim.h"
#endif
static gdispImage myImage;
/**
* This demo display the animated gif (either directly from a file or from a
* file encoded in flash.
* To show the various stages of encoding it displays a colored bar down the
* right hand side of the display to indicate what is happenning.
* Green - Image has completed and is displayed correctly
* Red - A really bad image fault. We couldn't open the image
* Yellow - Waiting to decode the next animation frame
* Orange - Decoding a frame has produced an error.
*/
int main(void) {
coord_t swidth, sheight;
delaytime_t delay;
gfxInit(); // Initialize the display
gdispClear(MY_BG_COLOR);
// Get the display dimensions
swidth = gdispGetWidth();
sheight = gdispGetHeight();
// Set up IO for our image
#if USE_MEMORY_FILE
gdispImageSetMemoryReader(&myImage, testanim);
#else
gdispImageSetFileReader(&myImage, "testanim.gif");
#endif
if (gdispImageOpen(&myImage) == GDISP_IMAGE_ERR_OK) {
gdispImageSetBgColor(&myImage, MY_BG_COLOR);
while(1) {
#if USE_IMAGE_CACHE
gdispImageCache(&myImage);
#endif
if (gdispImageDraw(&myImage, 5, 5, myImage.width, myImage.height, 0, 0) != GDISP_IMAGE_ERR_OK) {
SHOW_ERROR(Orange);
break;
}
delay = gdispImageNext(&myImage);
if (delay == TIME_INFINITE) {
SHOW_ERROR(Green);
break;
}
SHOW_ERROR(Yellow);
if (delay != TIME_IMMEDIATE)
gfxSleepMilliseconds(delay);
}
gdispImageClose(&myImage);
} else
SHOW_ERROR(Red);
while(1) {
gfxSleepMilliseconds(1000);
}
return 0;
}