ugfx/include/gwin/frame.h
Joel Bodenmann 3e49779e16 doc
2014-01-07 01:29:02 +01:00

69 lines
2.3 KiB
C

/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file include/gwin/frame.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Frame Frame
* @ingroup GWIN
*
* @details A frame is a rectangular window that can have optional border as well as buttons to
* close, maximize and minimize it. The main purpose of this widget is to contain children.
*
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_FRAME must be set to TRUE in your gfxconf.h
* @{
*/
#ifndef _GWIN_FRAME_H
#define _GWIN_FRAME_H
#include "gwin/class_gwin.h"
// Flags for gwinFrameCreate()
#define GWIN_FRAME_BORDER (GWIN_FIRST_CONTROL_FLAG << 0)
#define GWIN_FRAME_CLOSE_BTN (GWIN_FIRST_CONTROL_FLAG << 1)
#define GWIN_FRAME_MINMAX_BTN (GWIN_FIRST_CONTROL_FLAG << 2)
typedef struct GFrameObject {
GWidgetObject w;
GListener gl; // internal listener for the buttons
// These could probably be removed... I have to think harder later
GHandle btnClose;
GHandle btnMin;
GHandle btnMax;
} GFrameObject;
/**
* @brief Create a frame widget
*
* @details This widget provides a window like we know it from desktop systems. You usually use this together with
* gwinAddChild().
*
* @param[in] g The GDisplay to display this window on
* @param[in] fo The GFrameObject structure to initialize. If this is NULL the structure is dynamically allocated.
* @param[in] pInit The initialization parameters
* @param[in] flags Some flags, see notes.
*
* @note Possible flags are: GWIN_FRAME_BORDER, GWIN_FRAME_CLOSE_BTN, GWIN_FRAME_MINMAX_BTN.
* Whether the close or the minimize maximize buttons are used, the boarder is automatically invoked.
* @note These frame buttons are processed internally. The close button will invoke a gwinDestroy() which will
* destroy the window itself and EVERY child it contains (also children of children).
*
* @return NULL if there is no resulting widget. A valid GHandle otherwise.
*
* @api
*/
GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint16_t flags);
#define gwinFrameCreate(fo, pInit, flags) gwinGFrameCreate(GDISP, fo, pInit, flags);
#endif /* _GWIN_FRAME_H */
/** @} */