The offical µGFX repository.
 
 
 
 
 
Go to file
inmarket 59917dbe1a Fix progressbar bounds checking and decrementing 2016-11-08 09:31:47 +10:00
3rdparty Add the mcufont encoder to the tools (including a win32 build) with binaries 2015-11-22 18:42:11 +10:00
boards Fix for linux framebuffer for RGB555 and BGR555 2016-08-24 17:47:32 +10:00
demos Fixing misleading/wrong configuration of virtual keyboard demo 2016-08-03 14:49:23 +02:00
docs Fix progressbar bounds checking and decrementing 2016-11-08 09:31:47 +10:00
drivers Minor fix in toggle/pal readme 2016-11-07 21:34:36 +01:00
src Fix progressbar bounds checking and decrementing 2016-11-08 09:31:47 +10:00
tools Added build files for mcufont on Windows, using Visual Studio 2015. 2016-10-02 23:33:28 +09:00
.gitignore Updating .gitignore 2014-12-06 11:57:03 +01:00
Doxygenfile Release version 2.6 2016-07-28 15:12:59 +02:00
ffconf.h Move 3rd Party source to a new directory. 2014-08-13 15:48:16 +10:00
gfx.h Preliminary version of GTRANS 2016-02-07 22:59:35 +01:00
gfx.mk GTRANS module skeleton 2016-02-07 21:57:03 +01:00
gfxconf.example.h Adding Qt GOS port 2016-07-19 01:30:20 +02:00
license.html license typo fix 2014-08-05 10:07:57 +02:00
mf_bwfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_rlefont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_scaledfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
pffconf.h Add GFILE support for PetitFS (a very tiny FAT implementation) 2014-08-15 02:22:02 +10:00
readme.txt Updating readme 2015-11-07 17:56:18 +01:00

readme.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

Homepage:           http://ugfx.org
Documentation:      http://wiki.ugfx.org
API-Reference:      http://api.ugfx.org
Forum:              http://forum.ugfx.org
uGFX-Studio:        http://studio.ugfx.org