ugfx/drivers/gaudio/vs1053
inmarket c5a86757bd Make all include paths in ugfx relative.
The only include path now needed is for drivers (in particular GDISP drivers)
2015-11-21 19:27:08 +10:00
..
driver.mk Make all include paths in ugfx relative. 2015-11-21 19:27:08 +10:00
gaudio_play_board_template.h First version vs1053 audio play driver. Compiles but not tested yet. 2014-04-29 16:35:57 +10:00
gaudio_play_config.h Added support for playing arbitrary format audio files with an intelligent audio processor like the VS1053 codec. 2014-06-23 18:44:50 +10:00
gaudio_play_vs1053.c Make all include paths in ugfx relative. 2015-11-21 19:27:08 +10:00
readme.txt Added support for playing arbitrary format audio files with an intelligent audio processor like the VS1053 codec. 2014-06-23 18:44:50 +10:00
vs1053.h First version vs1053 audio play driver. Compiles but not tested yet. 2014-04-29 16:35:57 +10:00

readme.txt

This chip supports playing in many formats including MP3 etc.
For this driver we support the standard PCM in 8 bit unsigned and 16 bit signed formats.

Requires GFX_USE_GTIMER

 * 	The VS1053 has an internal processor which can decode many file formats directly.
 * 	If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe
 * 	the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel
 * 	as the codec chip automatically detects the real format itself.
 * 	No testing is made of the file format - if there is an error it can only be detected by the codec chip
 * 	and its behaviour is undefined (we haven't tested).
 * 	Note that some formats require a firmware patch to be installed to play correctly.
 * 	In this case define VS1053_FIRMWARE_PATCH as TRUE in your gfxconf.h file and include the patch file
 * 	in your project directory. The patch file MUST be called "vs1053_patch.plg".