ugfx/demos/modules/gdisp/gdisp_multiple_displays/gfxconf.h

89 lines
3.6 KiB
C

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
/* The operating system to use - one of these must be defined */
//#define GFX_USE_OS_CHIBIOS TRUE
//#define GFX_USE_OS_WIN32 FALSE
//#define GFX_USE_OS_POSIX FALSE
/* GFX sub-systems to turn on */
#define GFX_USE_GDISP TRUE
/* Features for the GDISP sub-system. */
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_CLIP TRUE
#define GDISP_NEED_TEXT TRUE
#define GDISP_NEED_CIRCLE FALSE
#define GDISP_NEED_ELLIPSE FALSE
#define GDISP_NEED_ARC FALSE
#define GDISP_NEED_SCROLL FALSE
#define GDISP_NEED_PIXELREAD FALSE
#define GDISP_NEED_CONTROL FALSE
#define GDISP_NEED_MULTITHREAD FALSE
#define GDISP_NEED_ASYNC FALSE
#define GDISP_NEED_MSGAPI FALSE
#define GDISP_INCLUDE_FONT_UI2 TRUE
#define GDISP_TOTAL_DISPLAYS 2
/* Uncomment the following lines if you want to use multiple displays on
* different controllers.
*
* Change the definitions to suit your hardware.
* Currently all controllers must use the same pixel format.
*
* Remember that GDISP_TOTAL_DISPLAYS above must match the **Total**
* number of displays in your system across all controllers.
*
* Optionally, you can also specify hardware characteristics that are common to
* all your controllers. This significantly improves code and speed efficiency
* as the program doesn't have to detect the hardware method to use on each call.
*
* Hardware definitions can be set to:
* - TRUE - all controllers support this routine
* - FALSE - no controllers support this routine
* - if not specified then the code auto-detects the hardware.
*
* e.g
* #define GDISP_HARDWARE_STREAM_WRITE FALSE
* #define GDISP_HARDWARE_STREAM_READ FALSE
* #define GDISP_HARDWARE_DRAWPIXEL TRUE
* #define GDISP_HARDWARE_FILLS TRUE
*/
//#define GDISP_TOTAL_CONTROLLERS 2
//#define GDISP_CONTROLLER_LIST GDISPVMT_Win32, GDISPVMT_Win32
//#define GDISP_CONTROLLER_DISPLAYS 1, 1
//#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
#endif /* _GFXCONF_H */