ugfx/drivers/multiple/Win32
inmarket 86a5734912 Multiple controller support can now auto-detect hardware capabilities at run-time.
Specific hardware support can still be turned off or on via macros in gfxconf.h to improve efficiency.
Multiple Display demo updated to match.
2013-10-16 01:39:56 +10:00
..
gdisp_lld.c Multiple controller support can now auto-detect hardware capabilities at run-time. 2013-10-16 01:39:56 +10:00
gdisp_lld.mk removed GDISP_LLD() macro - fix 2013-02-11 09:25:45 +01:00
gdisp_lld_config.h Multiple displays across one or more controllers is now fully supported. 2013-10-12 13:24:40 +10:00
ginput_lld_mouse_config.h fixed license headers 2013-07-21 22:20:37 +02:00
ginput_lld_toggle_config.h Multiple displays across one or more controllers is now fully supported. 2013-10-12 13:24:40 +10:00
readme.txt Various README updates 2013-06-21 00:02:54 +02:00

readme.txt

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To use this driver:

This driver is special in that it implements both the gdisp low level driver
and a touchscreen driver.

1. Add in your gfxconf.h:
	a) #define GFX_USE_GDISP			TRUE
	b) #define GFX_USE_GINPUT			TRUE
		#define GINPUT_USE_MOUSE		TRUE
	c) Any optional high level driver defines (see gdisp.h) eg: GDISP_NEED_MULTITHREAD
	d) All of the following (with appropriate values):
		#define GDISP_SCREEN_WIDTH	640
		#define GDISP_SCREEN_HEIGHT	480


2. To your makefile add the following lines:
	include $(GFXLIB)/gfx.mk
	include $(GFXLIB)/drivers/multiple/Win32/gdisp_lld.mk

3. Modify your makefile to add -lgdi32 to the DLIBS line. i.e.
	DLIBS = -lws2_32 -lgdi32