ugfx/demos/games/minesweeper
Joel Bodenmann 785047b0aa Introduce type gImage to replace v2.x gdispImage 2019-04-10 17:33:15 +02:00
..
resources For all source files update integer types to the new gI8 etc type names 2018-11-03 10:51:23 +10:00
demo.mk First set of V3 macro changes 2018-02-27 17:44:21 +10:00
gfxconf.h First set of V3 macro changes 2018-02-27 17:44:21 +10:00
main.c Added type gFont to replace V2.x font_t 2018-07-08 13:05:27 +10:00
mines.c Introduce type gImage to replace v2.x gdispImage 2019-04-10 17:33:15 +02:00
mines.h Move demo games into demo/games directory 2016-07-28 16:35:36 +10:00
readme.txt First set of V3 macro changes 2018-02-27 17:44:21 +10:00
romfs_files.h Move demo games into demo/games directory 2016-07-28 16:35:36 +10:00

readme.txt

A demo Minesweeper game using. Various configuration options can be found in mines.h

NOTE: You can save FLASH space by disabling the splash-screen, to do that set MINES_SHOW_SPLASH to GFXOFF.

Credits:
	Code:	Fleck
	Images:	I-Wish