16fba41d50
Demo added.
43 lines
1.9 KiB
C
43 lines
1.9 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#ifndef GAUDIO_PLAY_CONFIG_H
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#define GAUDIO_PLAY_CONFIG_H
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#if GFX_USE_GAUDIO && GAUDIO_NEED_PLAY
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/*===========================================================================*/
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/* Driver hardware support. */
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/*===========================================================================*/
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/* Note:
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* The VS1053 has an internal processor which can decode many file formats directly.
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* If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe
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* the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel
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* as the codec chip automatically detects the real format itself.
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* No testing is made of the file format - if there is an error it can only be detected by the codec chip
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* and its behaviour is undefined (we haven't tested).
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* Note that some formats require a firmware patch to be installed to play correctly.
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* In this case define VS1053_FIRMWARE_PATCH as TRUE in your gfxconf.h file and include the patch file
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* in your project directory. The patch file MUST be called "vs1053_patch.plg".
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*/
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#define GAUDIO_PLAY_MAX_SAMPLE_FREQUENCY 48000
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#define GAUDIO_PLAY_NUM_FORMATS 3
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#define GAUDIO_PLAY_FORMAT1 ARRAY_DATA_16BITSIGNED
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#define GAUDIO_PLAY_FORMAT2 ARRAY_DATA_8BITUNSIGNED
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#define GAUDIO_PLAY_FORMAT3 ARRAY_DATA_UNKNOWN
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#define GAUDIO_PLAY_FORMAT_FILE ARRAY_DATA_UNKNOWN
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#define GAUDIO_PLAY_NUM_CHANNELS 2
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#define GAUDIO_PLAY_CHANNEL0_IS_STEREO FALSE
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#define GAUDIO_PLAY_CHANNEL1_IS_STEREO TRUE
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#define GAUDIO_PLAY_MONO 0
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#define GAUDIO_PLAY_STEREO 1
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#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */
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#endif /* GAUDIO_PLAY_CONFIG_H */
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