113 lines
4.0 KiB
C
113 lines
4.0 KiB
C
/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <stdio.h>
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#include "gfx.h"
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#define COLOR_BACKGROUND GFX_SILVER
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#define COLOR_TEXT GFX_BLACK
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font_t font;
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// English Translation
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static const char* EnglishStrings[] = {
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"Welcome",
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"The temperature is %d degrees",
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"Goodbye",
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"This is a translated uGFX application"
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};
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static const transTable EnglishTranslation = { sizeof(EnglishStrings)/sizeof(EnglishStrings[0]), EnglishStrings };
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// German translation
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static const char* GermanStrings[] = {
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"Herzlich Willkommen",
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"Die Temperatur beträgt %d Grad",
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"Auf Wiedersehen",
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"Das ist eine übersetzte uGFX Anwendung"
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};
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static const transTable GermanTranslation = { sizeof(GermanStrings)/sizeof(GermanStrings[0]), GermanStrings };
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// French translation
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static const char* FrenchStrings[] = {
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"Bienvenue",
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"La température est de %d degrés",
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"Au revoir",
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"Ceci est une application traduit uGFX"
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};
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static const transTable FrenchTranslation = { sizeof(FrenchStrings)/sizeof(FrenchStrings[0]), FrenchStrings };
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void updateText()
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{
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coord_t width = 400;
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coord_t height = 30;
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// Translate some basic strings
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gdispFillStringBox(20, 20, width, height, gt("Welcome"), font, COLOR_TEXT, COLOR_BACKGROUND, justifyLeft);
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gdispFillStringBox(20, 60, width, height, gt("This is a translated uGFX application"), font, COLOR_TEXT, COLOR_BACKGROUND, justifyLeft);
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gdispFillStringBox(20, 100, width, height, gt("Goodbye"), font, COLOR_TEXT, COLOR_BACKGROUND, justifyLeft);
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// A more complex example using string formatting
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char buffer[128];
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sprintf(buffer, gt("The temperature is %d degrees"), 18);
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gdispFillStringBox(20, 140, width, height, buffer, font, COLOR_TEXT, COLOR_BACKGROUND, justifyLeft);
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}
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int main(void)
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{
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// Initialize the uGFX library
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gfxInit();
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gdispClear(COLOR_BACKGROUND);
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// Take the first font we find
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font = gdispOpenFont("*");
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// Set the base language of the application
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gtransSetBaseLanguage(&EnglishTranslation);
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// Loop through the languages
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while (TRUE) {
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// English
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gtransSetLanguage(&EnglishTranslation);
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updateText();
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gfxSleepMilliseconds(1000);
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// German
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gtransSetLanguage(&GermanTranslation);
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updateText();
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gfxSleepMilliseconds(1000);
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// French
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gtransSetLanguage(&FrenchTranslation);
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updateText();
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gfxSleepMilliseconds(1000);
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}
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return 0;
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}
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