ugfx/demos/tools/touch_calibration_grabber/main.c

91 lines
3.3 KiB
C

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.h"
// We get nasty and look at some internal structures - get the relevant information
#include "src/ginput/ginput_driver_mouse.h"
static GConsoleObject gc;
static font_t font;
static coord_t bHeight;
static GHandle ghc;
static coord_t swidth, sheight;
#if !GWIN_CONSOLE_USE_FLOAT
#error "You need to enable float support for the console widget. (GWIN_CONSOLE_USE_FLOAT)"
#endif
int main(void) {
GMouse* m;
// Initialize everything
gfxInit();
// Get the display dimensions
swidth = gdispGetWidth();
sheight = gdispGetHeight();
// Create our title
font = gdispOpenFont("UI2");
gwinSetDefaultFont(font);
bHeight = gdispGetFontMetric(font, fontHeight)+4;
gdispFillStringBox(0, 0, swidth, bHeight, "Touchscreen Calibration Grabber", font, GFX_RED, GFX_WHITE, justifyCenter);
// Create our main display writing window
{
GWindowInit wi;
gwinClearInit(&wi);
wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
ghc = gwinConsoleCreate(&gc, &wi);
}
// Get access to the GMouse structure
m = (GMouse*)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
if (!m) {
gfxHalt("No mouse instance 0.");
}
// Print the calibration values
gwinPrintf(ghc, "\r\n\n");
gwinPrintf(ghc, " ax: %f\r\n", m->caldata.ax);
gwinPrintf(ghc, " bx: %f\r\n", m->caldata.bx);
gwinPrintf(ghc, " cx: %f\r\n", m->caldata.cx);
gwinPrintf(ghc, " ay: %f\r\n", m->caldata.ay);
gwinPrintf(ghc, " by: %f\r\n", m->caldata.by);
gwinPrintf(ghc, " cy: %f\r\n", m->caldata.cy);
while(1) {
// Always sleep a bit first to enable other events. We actually don't mind missing events.
gfxSleepMilliseconds(100);
}
}