135 lines
4.3 KiB
C
135 lines
4.3 KiB
C
/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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#include <stdio.h>
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/*
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* This demo demonstrates two ways to talk to multiple displays.
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*
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* Method 1 is the preferred way however Method 2 would be useful
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* when quickly converting existing single display applications.
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*
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* Note you can combine the methods using method 2 for the first display
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* and method 1 for any extra displays.
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*/
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#define USE_METHOD_1 GFXOFF
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#if USE_METHOD_1
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int main(void) {
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coord_t width, height;
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coord_t display, i, j, cnt;
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font_t f;
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GDisplay *g;
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char buf[16];
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/* Initialize and clear the display */
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gfxInit();
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/* Get a font to write with */
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f = gdispOpenFont("*");
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/* Cycle through each display */
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cnt = gdispGetDisplayCount();
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for(display = 0; display < cnt; display++) {
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// Get the specified display
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g = gdispGetDisplay(display);
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// Get the screen size
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width = gdispGGetWidth(g);
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height = gdispGGetHeight(g);
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/* Draw draw draw */
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sprintg(buf, "Display %u", display);
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if (width < 128) {
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gdispGDrawBox(g, 0, 0, width/2, height/2, GFX_YELLOW);
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gdispGFillStringBox(g, 0, height/2, width, height/2, buf, f, GFX_BLACK, GFX_BLUE, justifyCenter);
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} else {
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gdispGDrawBox(g, 10, 10, width/2, height/2, GFX_YELLOW);
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gdispGFillStringBox(g, width/2, height/2, width/2-10, height/2-10, buf, f, GFX_WHITE, GFX_BLUE, justifyCenter);
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}
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gdispGDrawLine(g, 5, 30, width-50, height-40, GFX_RED);
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for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
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gdispGDrawPixel(g, i, j, GFX_WHITE);
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}
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while(1) {
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gfxSleepMilliseconds(500);
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}
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}
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#else
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int main(void) {
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coord_t width, height;
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coord_t display, i, j, cnt;
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font_t f;
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char buf[16];
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/* Initialize and clear the display */
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gfxInit();
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/* Get a font to write with */
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f = gdispOpenFont("*");
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/* Cycle through each display */
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cnt = gdispGetDisplayCount();
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for(display = 0; display < cnt; display++) {
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// Set the default display to the specified display
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gdispSetDisplay(gdispGetDisplay(display));
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// Get the screen size
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width = gdispGetWidth();
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height = gdispGetHeight();
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/* Draw draw draw */
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sprintg(buf, "Display %u", display);
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if (width < 128) {
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gdispDrawBox(0, 0, width/2, height/2, GFX_YELLOW);
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gdispFillStringBox(0, height/2, width, height/2, buf, f, GFX_BLACK, GFX_BLUE, justifyCenter);
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} else {
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gdispDrawBox(10, 10, width/2, height/2, GFX_YELLOW);
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gdispFillStringBox(width/2, height/2, width/2-10, height/2-10, buf, f, GFX_WHITE, GFX_BLUE, justifyCenter);
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}
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gdispDrawLine(5, 30, width-50, height-40, GFX_RED);
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for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
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gdispDrawPixel(i, j, GFX_WHITE);
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}
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while(1) {
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gfxSleepMilliseconds(500);
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}
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}
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#endif
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