80 lines
2.8 KiB
C
80 lines
2.8 KiB
C
/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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/* The handles for our two Windows */
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GHandle GW1, GW2;
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int main(void) {
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coord_t i, j;
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/* Initialize and clear the display */
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gfxInit();
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gdispClear(GFX_WHITE);
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/* Create two windows */
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{
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GWindowInit wi;
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gwinClearInit(&wi);
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wi.show = gTrue; wi.x = 20; wi.y = 10; wi.width = 200; wi.height = 150;
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GW1 = gwinWindowCreate(0, &wi);
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wi.show = gTrue; wi.x = 50; wi.y = 190; wi.width = 150; wi.height = 100;
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GW2 = gwinWindowCreate(0, &wi);
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}
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/* Set fore- and background colors for both windows */
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gwinSetColor(GW1, GFX_BLACK);
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gwinSetBgColor(GW1, GFX_WHITE);
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gwinSetColor(GW2, GFX_WHITE);
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gwinSetBgColor(GW2, GFX_BLUE);
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/* Clear both windows - to set background color */
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gwinClear(GW1);
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gwinClear(GW2);
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gwinDrawLine(GW1, 5, 30, 150, 110);
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for(i = 5, j = 0; i < 200 && j < 150; i += 3, j += i/20)
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gwinDrawPixel(GW1, i, j);
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/*
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* Draw two filled circles at the same coordinate
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* of each window to demonstrate the relative coordinates
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* of windows
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*/
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gwinFillCircle(GW1, 20, 20, 15);
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gwinFillCircle(GW2, 20, 20, 15);
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while(1) {
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gfxSleepMilliseconds(500);
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}
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}
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