The offical µGFX repository.
 
 
 
 
 
Go to file
Joel Bodenmann eaf0b19fb8 Adding support for NIOS-II platform 2015-11-27 20:39:23 +01:00
3rdparty Add the mcufont encoder to the tools (including a win32 build) with binaries 2015-11-22 18:42:11 +10:00
boards Add an Arduino Sketch project. 2015-11-21 19:28:12 +10:00
demos Revert "Adding justification parameter to gwinLabelCreate()" 2015-11-07 00:39:08 +01:00
docs Adding support for NIOS-II platform 2015-11-27 20:39:23 +01:00
drivers Make all include paths in ugfx relative. 2015-11-21 19:27:08 +10:00
src Adding support for NIOS-II platform 2015-11-27 20:39:23 +01:00
tools Add the mcufont encoder to the tools (including a win32 build) with binaries 2015-11-22 18:42:11 +10:00
.gitignore Updating .gitignore 2014-12-06 11:57:03 +01:00
Doxygenfile Releasing version 2.4 2015-11-07 17:57:52 +01:00
ffconf.h Move 3rd Party source to a new directory. 2014-08-13 15:48:16 +10:00
gfx.h Update and then move compiler specific code into its own file 2015-11-19 17:07:49 +10:00
gfx.mk Add win32.chibios and win32.raw32 OPT_OS options to the make system. 2015-07-08 09:51:17 +10:00
gfxconf.example.h Adding support for NIOS-II platform 2015-11-27 20:39:23 +01:00
license.html license typo fix 2014-08-05 10:07:57 +02:00
mf_bwfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_rlefont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_scaledfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
pffconf.h Add GFILE support for PetitFS (a very tiny FAT implementation) 2014-08-15 02:22:02 +10:00
readme.txt Updating readme 2015-11-07 17:56:18 +01:00

readme.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

Homepage:           http://ugfx.org
Documentation:      http://wiki.ugfx.org
API-Reference:      http://api.ugfx.org
Forum:              http://forum.ugfx.org
uGFX-Studio:        http://studio.ugfx.org