ugfx/glcd.h

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#ifndef GLCD_H
#define GLCD_H
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#include "ch.h"
#include "hal.h"
#include "drivers/ssd1289_lld.h"
#include "drivers/s6d1121_lld.h"
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#define SCREEN_WIDTH 240
#define SCREEN_HEIGHT 320
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#define PORTRAIT (lcdGetOrientation() == portrait || lcdGetOrientation() == portraitInv)
#define LANDSCAPE (lcdGetOrientation() == landscape || lcdGetOrientation() == landscapeInv)
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/* LCD color */
#define White 0xFFFF
#define Black 0x0000
#define Grey 0xF7DE
#define Blue 0x001F
#define Blue2 0x051F
#define Red 0xF800
#define Magenta 0xF81F
#define Green 0x07E0
#define Cyan 0x7FFF
#define Yellow 0xFFE0
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#define RGB565CONVERT(red, green, blue) \
(uint16_t)( (( red >> 3 ) << 11 ) | (( green >> 2 ) << 5 ) | ( blue >> 3 ))
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enum orientation {portrait, landscape, portraitInv, landscapeInv};
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enum filled {frame, filled};
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void lcdInit(void);
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void lcdClear(uint16_t color);
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void lcdSetOrientation(uint8_t newOrientation);
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void lcdSetWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
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void lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
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void lcdDrawPixel(uint16_t x, uint16_t y, uint16_t point);
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void lcdDrawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
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void lcdDrawRect(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t filled, uint16_t color);
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void lcdDrawRectString(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t* str, uint16_t fontColor, uint16_t bkColor);
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void lcdDrawCircle(uint16_t x, uint16_t y, uint16_t radius, uint8_t filled, uint16_t color);
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void lcdDrawString(uint16_t x, uint16_t y, const char *str, uint16_t color, uint16_t bkColor);
void lcdDrawChar(uint16_t x, uint16_t y, const char c, uint16_t charcolor, uint16_t bkColor);
uint16_t lcdGetHeight(void);
uint16_t lcdGetWidth(void);
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uint16_t lcdGetOrientation(void);
uint16_t lcdBGR2RGB(uint16_t color);
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uint16_t lcdGetPixelColor(uint16_t x, uint16_t y);
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#endif