2016-11-14 16:54:41 +00:00
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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2018-10-01 15:32:39 +00:00
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* http://ugfx.io/license.html
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2016-11-14 16:54:41 +00:00
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*/
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#include "../../gfx.h"
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#if GFX_USE_GMISC
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#if GMISC_NEED_HITTEST_POLY
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/* This function is used by gmiscHittestPoly()
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*
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* This function projects the point c on an horizontal line to the right.
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* If the projection cuts the segment formed by the points a and b,
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* the function returns 1. If the point c is on the segment, the function
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* returns 0. If they don't intersect, it returns 2.
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*/
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2018-07-08 00:43:30 +00:00
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static char _pointCrossingSegment(const gPoint *a, const gPoint *b, const gPoint *c) {
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2016-11-14 16:54:41 +00:00
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/* If both points are left from our point, it won't intersect */
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if (a->x < c->x && b->x < c->x) {
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return -1;
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}
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/* Check if there is a point above and a point below, else
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* it won't intersect.
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*/
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if (c->y <= a->y && c->y >= b->y) {
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2018-07-08 00:54:19 +00:00
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gCoord crossProduct;
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2016-11-14 16:54:41 +00:00
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/* If the line is parallel */
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if (a->y == b->y) {
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/* Point on the segment */
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if ((c->x >= a->x && c->x <= b->x) || (c->x <= a->x && c->x >= b->x)) {
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return 0;
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} else {
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return -1;
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}
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}
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/* If the point is on the same horizontal line as one of the segment point,
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* allow to add the intersection once
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*/
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if (c->y == b->y) {
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return -1;
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}
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/* Matrix cross product to find if the point is left or right from the segment*/
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crossProduct = (b->x - a->x) * (c->y - a->y) - (b->y - a->y) * (c->x - a->x);
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/* Point left of the segment */
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if (crossProduct < 0) {
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return 1;
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}
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/* Point on the segment */
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if (crossProduct == 0) {
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return 0;
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}
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}
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return -1;
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}
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2018-07-08 00:43:30 +00:00
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gBool gmiscHittestPoly(const gPoint *pntarray, unsigned cnt, const gPoint *p) {
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2016-11-14 16:54:41 +00:00
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unsigned i = 0;
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2018-11-03 00:51:23 +00:00
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gU8 nbrIntersection = 0;
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gI8 crossResult;
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2016-11-14 16:54:41 +00:00
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// For each pair of points
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for (i = 0; i < cnt-1; i++) {
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/* Order the two points from top to bottom to simplify the function */
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if (pntarray[i].y >= pntarray[i+1].y) {
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crossResult = _pointCrossingSegment(&pntarray[i], &pntarray[i+1], p);
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} else {
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crossResult = _pointCrossingSegment(&pntarray[i+1], &pntarray[i], p);
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}
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/* Point on the edge of the polygon */
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if (crossResult == 0) {
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2018-06-23 03:02:07 +00:00
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return gTrue;
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2016-11-14 16:54:41 +00:00
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}
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/* Point crossing the polygon */
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else if(crossResult == 1) {
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nbrIntersection++;
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}
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}
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/* Last pair of points, can't be done in the loops
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* Same as before
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*/
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if (pntarray[cnt-1].y >= pntarray[0].y) {
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crossResult = _pointCrossingSegment(&pntarray[cnt-1], &pntarray[0], p);
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} else {
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crossResult = _pointCrossingSegment(&pntarray[0], &pntarray[cnt-1], p);
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}
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if (crossResult == 0) {
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2018-06-23 03:02:07 +00:00
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return gTrue;
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2016-11-14 16:54:41 +00:00
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} else if(crossResult == 1) {
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nbrIntersection++;
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}
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/* If we cross an even pair of segments, we are outside */
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if (nbrIntersection % 2 == 0) {
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2018-06-23 03:02:07 +00:00
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return gFalse;
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2016-11-14 16:54:41 +00:00
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}
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/* Else we are inside the polygon */
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2018-06-23 03:02:07 +00:00
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return gTrue;
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2016-11-14 16:54:41 +00:00
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}
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#endif // GMISC_NEED_HITTEST_POLY
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#endif // GFX_USE_GMISC
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