2014-02-26 22:04:54 +00:00
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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2015-02-20 23:23:33 +00:00
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// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts
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#define GFILE_NEED_STDIO_MUST_BE_OFF
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2014-02-26 22:04:54 +00:00
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#include "gfx.h"
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2014-03-11 07:13:31 +00:00
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#if GFX_USE_GAUDIO && GAUDIO_NEED_PLAY
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2014-02-26 22:04:54 +00:00
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/* Include the driver defines */
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2015-01-21 07:26:24 +00:00
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#include "src/gaudio/gaudio_driver_play.h"
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2014-02-26 22:04:54 +00:00
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#undef Red
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#undef Green
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#undef Blue
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdio.h>
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#include <mmsystem.h>
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#define MAX_WAVE_HEADERS 2 // Larger numbers enable more buffering which is good for ensuring
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// there are no skips due to data not being available, however larger
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// numbers of buffers also create higher latency.
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static HWAVEOUT ah = 0;
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static volatile int nQueuedBuffers;
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static bool_t isRunning;
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static WAVEHDR WaveHdrs[MAX_WAVE_HEADERS];
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static HANDLE waveThread;
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static DWORD threadID;
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/**************************** waveProc() *******************************
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* We don't use CALLBACK_FUNCTION because it is restricted to calling only
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* a few particular Windows functions, namely some of the time functions,
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* and a few of the Low Level MIDI API. If you violate this rule, your app can
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* hang inside of the callback). One of the Windows API that a callback can't
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* call is waveOutUnPrepareBuffer() which is what we need to use whenever we receive a
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* MM_WOM_DONE. My callback would need to defer that job to another thread
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* anyway, so instead just use CALLBACK_THREAD here instead.
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*************************************************************************/
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static bool_t senddata(WAVEHDR *pwh) {
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2014-03-20 13:33:32 +00:00
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GDataBuffer *paud;
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2014-02-26 22:04:54 +00:00
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// Get the next data block to send
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2014-03-02 21:39:46 +00:00
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gfxSystemLock();
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2014-03-11 07:13:31 +00:00
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paud = gaudioPlayGetDataBlockI();
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if (!paud && !nQueuedBuffers)
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gaudioPlayDoneI();
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2014-03-02 21:39:46 +00:00
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gfxSystemUnlock();
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if (!paud)
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2014-02-26 22:04:54 +00:00
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return FALSE;
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// Prepare the wave header for Windows
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pwh->dwUser = (DWORD_PTR)paud;
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pwh->lpData = (LPSTR)(paud+1); // The data is on the end of the structure
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pwh->dwBufferLength = paud->len;
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pwh->dwFlags = 0;
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pwh->dwLoops = 0;
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if (waveOutPrepareHeader(ah, pwh, sizeof(WAVEHDR))) {
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2014-03-11 07:13:31 +00:00
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fprintf(stderr, "GAUDIO: Failed to prepare a play buffer");
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2014-03-05 03:45:37 +00:00
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exit(-1);
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2014-02-26 22:04:54 +00:00
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}
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// Send it to windows
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if (waveOutWrite(ah, pwh, sizeof(WAVEHDR))) {
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2014-03-11 07:13:31 +00:00
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fprintf(stderr, "GAUDIO: Failed to write the play buffer");
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2014-03-05 03:45:37 +00:00
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exit(-1);
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2014-02-26 22:04:54 +00:00
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}
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nQueuedBuffers++;
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return TRUE;
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}
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static DWORD WINAPI waveProc(LPVOID arg) {
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MSG msg;
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WAVEHDR *pwh;
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(void) arg;
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while (GetMessage(&msg, 0, 0, 0)) {
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switch (msg.message) {
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case MM_WOM_DONE:
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pwh = (WAVEHDR *)msg.lParam;
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// Windows - Let go!
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waveOutUnprepareHeader(ah, pwh, sizeof(WAVEHDR));
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// Give the buffer back to the Audio Free List
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2014-03-02 21:39:46 +00:00
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gfxSystemLock();
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2014-03-20 13:33:32 +00:00
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gaudioPlayReleaseDataBlockI((GDataBuffer *)pwh->dwUser);
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2014-03-02 21:39:46 +00:00
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gfxSystemUnlock();
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2014-02-26 22:04:54 +00:00
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pwh->lpData = 0;
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nQueuedBuffers--;
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2014-03-11 07:13:31 +00:00
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// Are we stopping?
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if (!isRunning) {
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// Have we finished yet?
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if (!nQueuedBuffers) {
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gfxSystemLock();
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gaudioPlayDoneI();
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gfxSystemUnlock();
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}
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break;
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2014-03-05 03:45:37 +00:00
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}
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2014-03-11 07:13:31 +00:00
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// Try and get a new block
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senddata(pwh);
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break;
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2014-02-26 22:04:54 +00:00
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}
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}
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return 0;
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}
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/*===========================================================================*/
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/* External declarations. */
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/*===========================================================================*/
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2014-03-11 07:13:31 +00:00
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bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
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2014-02-26 22:04:54 +00:00
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WAVEFORMATEX wfx;
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2014-03-02 21:39:46 +00:00
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if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED)
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return FALSE;
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2014-02-26 22:04:54 +00:00
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if (!waveThread) {
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if (!(waveThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveProc, 0, 0, &threadID))) {
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2014-03-11 07:13:31 +00:00
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fprintf(stderr, "GAUDIO: Can't create WAVE play-back thread\n");
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2014-03-05 03:45:37 +00:00
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exit(-1);
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2014-02-26 22:04:54 +00:00
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}
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CloseHandle(waveThread);
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}
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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2014-03-11 07:13:31 +00:00
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wfx.nChannels = channel == GAUDIO_PLAY_STEREO ? 2 : 1;
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2014-02-26 22:04:54 +00:00
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wfx.nSamplesPerSec = frequency;
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2014-03-02 21:39:46 +00:00
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wfx.nBlockAlign = wfx.nChannels * (format == ARRAY_DATA_8BITUNSIGNED ? 1 : 2);
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2014-02-26 22:04:54 +00:00
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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2014-03-02 21:39:46 +00:00
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wfx.wBitsPerSample = (format == ARRAY_DATA_8BITUNSIGNED ? 8 : 16);
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2014-02-26 22:04:54 +00:00
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wfx.cbSize = 0;
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2014-03-11 07:13:31 +00:00
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if (ah) {
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waveOutClose(ah);
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ah = 0;
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}
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2014-02-26 22:04:54 +00:00
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if (waveOutOpen(&ah, WAVE_MAPPER, &wfx, (DWORD_PTR)threadID, 0, CALLBACK_THREAD)) {
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2014-03-11 07:13:31 +00:00
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fprintf(stderr, "GAUDIO: Can't open WAVE play-back device\n");
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2014-03-05 03:45:37 +00:00
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exit(-1);
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2014-02-26 22:04:54 +00:00
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}
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return TRUE;
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}
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2014-03-11 07:13:31 +00:00
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bool_t gaudio_play_lld_set_volume(uint8_t vol) {
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2014-02-26 22:04:54 +00:00
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if (!ah)
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return FALSE;
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return waveOutSetVolume(ah, (((uint16_t)vol)<<8)|vol) != 0;
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}
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2014-03-11 07:13:31 +00:00
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void gaudio_play_lld_start(void) {
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2014-02-26 22:04:54 +00:00
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WAVEHDR *pwh;
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isRunning = TRUE;
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while (nQueuedBuffers < MAX_WAVE_HEADERS) {
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// Find the empty one - there will always be at least one.
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for(pwh = WaveHdrs; pwh->lpData; pwh++);
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// Grab the next audio block from the Audio Out Queue
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if (!senddata(pwh))
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break;
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}
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}
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2014-03-11 07:13:31 +00:00
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void gaudio_play_lld_stop(void) {
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2014-02-26 22:04:54 +00:00
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isRunning = FALSE;
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2014-03-11 07:13:31 +00:00
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waveOutReset(ah);
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while(nQueuedBuffers) Sleep(1);
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2014-02-26 22:04:54 +00:00
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}
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2014-03-11 07:13:31 +00:00
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#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */
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