ugfx/src/ginput/ginput_mouse.c

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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
*
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* http://ugfx.org/license.html
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*/
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/**
* @file src/ginput/ginput_mouse.c
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* @brief GINPUT mouse/touch code.
*
* @defgroup Mouse Mouse
* @ingroup GINPUT
* @{
*/
#include "gfx.h"
#if (GFX_USE_GINPUT && GINPUT_NEED_MOUSE) || defined(__DOXYGEN__)
#include "driver_mouse.h"
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#if !GINPUT_TOUCH_NOCALIBRATE
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#if !defined(GFX_USE_GDISP) || !GFX_USE_GDISP
#error "GINPUT: GFX_USE_GDISP must be defined when mouse or touch calibration is required"
#endif
#include <string.h> // Required for memcpy
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#define GINPUT_MOUSE_CALIBRATION_FONT "* Double"
#define GINPUT_MOUSE_CALIBRATION_FONT2 "* Narrow"
#define GINPUT_MOUSE_CALIBRATION_TEXT "Calibration"
#define GINPUT_MOUSE_CALIBRATION_ERROR_TEXT "Failed - Please try again!"
#define GINPUT_MOUSE_CALIBRATION_SAME_TEXT "Error: Same Reading - Check Driver!"
#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR < 0
#define GINPUT_MOUSE_CALIBRATION_POINTS 3
#else
#define GINPUT_MOUSE_CALIBRATION_POINTS 4
#endif
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endif
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static GTIMER_DECL(MouseTimer);
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#if !GINPUT_TOUCH_NOCALIBRATE
static inline void _tsSetIdentity(MouseCalibration *c) {
c->ax = 1;
c->bx = 0;
c->cx = 0;
c->ay = 0;
c->by = 1;
c->cy = 0;
}
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static inline void _tsDrawCross(const point *pp) {
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y, pp->x-2, pp->y, White);
gdispGDrawLine(MouseConfig.display, pp->x+2, pp->y, pp->x+15, pp->y, White);
gdispGDrawLine(MouseConfig.display, pp->x, pp->y-15, pp->x, pp->y-2, White);
gdispGDrawLine(MouseConfig.display, pp->x, pp->y+2, pp->x, pp->y+15, White);
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y+15, pp->x-7, pp->y+15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y+7, pp->x-15, pp->y+15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y-15, pp->x-7, pp->y-15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y-7, pp->x-15, pp->y-15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x+7, pp->y+15, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x+15, pp->y+7, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x+7, pp->y-15, pp->x+15, pp->y-15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x+15, pp->y-15, pp->x+15, pp->y-7, RGB2COLOR(184,158,131));
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}
static inline void _tsClearCross(const MousePoint *pp) {
gdispGFillArea(MouseConfig.display, pp->x - 15, pp->y - 15, 42, 42, Blue);
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}
static inline void _tsTransform(MouseReading *pt, const Calibration *c) {
pt->x = (coord_t) (c->ax * pt->x + c->bx * pt->y + c->cx);
pt->y = (coord_t) (c->ay * pt->x + c->by * pt->y + c->cy);
}
static inline void _tsDo3PointCalibration(const MousePoint *cross, const MousePoint *points, GDisplay *g, Calibration *c) {
float dx;
coord_t c0, c1, c2;
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#if GDISP_NEED_CONTROL
/* Convert all cross points back to GDISP_ROTATE_0 convention
* before calculating the calibration matrix.
*/
switch(gdispGGetOrientation(g)) {
case GDISP_ROTATE_90:
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
break;
case GDISP_ROTATE_180:
c0 = c1 = c2 = gdispGGetWidth(g) - 1;
c0 -= cross[0].x;
c1 -= cross[1].x;
c2 -= cross[2].x;
break;
case GDISP_ROTATE_270:
c0 = c1 = c2 = gdispGGetHeight(g) - 1;
c0 -= cross[0].y;
c1 -= cross[1].y;
c2 -= cross[2].y;
break;
case GDISP_ROTATE_0:
default:
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
break;
}
#else
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(void) g;
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
#endif
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/* Compute all the required determinants */
dx = (float)(points[0].x - points[2].x) * (float)(points[1].y - points[2].y)
- (float)(points[1].x - points[2].x) * (float)(points[0].y - points[2].y);
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c->ax = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
c->bx = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
c->cx = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
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#if GDISP_NEED_CONTROL
switch(gdispGGetOrientation(g)) {
case GDISP_ROTATE_90:
c0 = c1 = c2 = gdispGGetWidth(g) - 1;
c0 -= cross[0].x;
c1 -= cross[1].x;
c2 -= cross[2].x;
break;
case GDISP_ROTATE_180:
c0 = c1 = c2 = gdispGGetHeight(g) - 1;
c0 -= cross[0].y;
c1 -= cross[1].y;
c2 -= cross[2].y;
break;
case GDISP_ROTATE_270:
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
break;
case GDISP_ROTATE_0:
default:
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
break;
}
#else
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
#endif
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c->ay = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
c->by = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
c->cy = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
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}
#endif
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static void DoMouseReading(MouseInstance *pm) {
MouseReading r;
pm->vmt->get(pm, &r);
// If touch then calculate button 1 from z
if ((pm->vmt->flags & GMOUSE_VFLG_TOUCH)) {
if (pm->vmt->z_min <= pm->vmt->z_max) {
if (r.z >= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
else if (r.z <= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
else return; // bad reading
} else {
if (r.z <= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
else if (r.z >= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
else return; // bad reading
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}
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}
// Double check up & down events if needed
if ((pm->vmt->flags & GMOUSE_VFLG_POORUPDOWN)) {
// Are we in a transition test
if ((pm->flags & GMOUSE_FLG_INDELTA)) {
if (!((r.buttons ^ pm->r.buttons) & GINPUT_MOUSE_BTN_LEFT)) {
// Transition failed
pm->flags &= ~GMOUSE_FLG_INDELTA;
return;
}
// Transition succeeded
pm->flags &= ~GMOUSE_FLG_INDELTA;
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// Should we start a transition test
} else if (((r.buttons ^ pm->r.buttons) & GINPUT_MOUSE_BTN_LEFT)) {
pm->flags |= GMOUSE_FLG_INDELTA;
return;
}
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}
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// If the mouse is up we may need to keep our previous position
if ((pm->vmt->flags & GMOUSE_VFLG_ONLY_DOWN) && !(r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
r.x = pm->r.x;
r.y = pm->r.y;
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} else {
coord_t w, h;
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#if !GINPUT_TOUCH_NOCALIBRATE
// Do we need to calibrate the reading?
if ((pm->flags & GMOUSE_FLG_CALIBRATE))
_tsTransform(&r, &MouseConfig.caldata);
#endif
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// We now need display information
w = gdispGGetWidth(g);
h = gdispGGetHeight(g);
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#if GDISP_NEED_CONTROL
// Do we need to rotate the reading to match the display
if (!(pm->vmt->flags & GMOUSE_VFLG_SELFROTATION)) {
coord_t t;
switch(gdispGGetOrientation(g)) {
case GDISP_ROTATE_0:
break;
case GDISP_ROTATE_90:
t = r.x;
r.x = w - 1 - r.y;
r.y = t;
break;
case GDISP_ROTATE_180:
r.x = w - 1 - r.x;
r.y = h - 1 - r.y;
break;
case GDISP_ROTATE_270:
t = r.y;
r.y = h - 1 - r.x;
r.x = t;
break;
default:
break;
}
}
#endif
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// Do we need to clip the reading to the display
if ((pm->flags & GMOUSE_FLG_CLIP)) {
if (r.x < 0) r.x = 0;
else if (r.x >= w) r.x = w-1;
if (r.y < 0) r.y = 0;
else if (r.y >= h) r.y = h-1;
}
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}
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{
MouseJitter *pj;
uint32_t diff;
// Are we in pen or finger mode
pj = (pm->flags & GMOUSE_FLG_FINGERMODE) ? &pm->vmt->finger_jitter : &pm->vmt->pen_jitter;
// Is this just movement jitter
if (pj->move > 0) {
diff = (uint32_t)(r.x - pm->r.x) * (uint32_t)(r.x - pm->r.x) + (uint32_t)(r.y - pm->r.y) * (uint32_t)(r.y - pm->r.y);
if (diff > (uint32_t)pj->move * (uint32_t)pj->move) {
r.x = pm->r.x;
r.y = pm->r.y;
}
}
// Check if the click has moved outside the click area and if so cancel the click
if (pj->click > 0 && (pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
diff = (uint32_t)(r.x - pm->clickpos.x) * (uint32_t)(r.x - pm->clickpos.x) + (uint32_t)(r.y - pm->clickpos.y) * (uint32_t)(r.y - pm->clickpos.y);
if (diff > (uint32_t)pj->click * (uint32_t)pj->click)
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
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}
}
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{
GSourceListener *psl;
GEventMouse *pe;
unsigned meta;
uint16_t upbtns, dnbtns;
// Calculate out new event meta value and handle CLICK and CXTCLICK
dnbtns = r.buttons & ~pm->r.buttons;
upbtns = ~r.buttons & pm->r.buttons;
meta = GMETA_NONE;
// Mouse down
if ((dnbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
pm->clickpos.x = r.x;
pm->clickpos.y = r.y;
pm->clicktime = gfxSystemTicks();
pm->flags |= GMOUSE_FLG_CLICK_TIMER;
if ((dnbtns & GINPUT_MOUSE_BTN_LEFT))
meta |= GMETA_MOUSE_DOWN;
}
// Mouse up
if ((upbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
if ((upbtns & GINPUT_MOUSE_BTN_LEFT))
meta |= GMETA_MOUSE_UP;
if ((pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
if ((upbtns & GINPUT_MOUSE_BTN_LEFT)
#if GINPUT_TOUCH_CLICK_TIME != TIME_INFINITE
&& gfxSystemTicks() - pm->clicktime < gfxMillisecondsToTicks(GINPUT_TOUCH_CLICK_TIME)
#endif
)
meta |= GMETA_MOUSE_CLICK;
else
meta |= GMETA_MOUSE_CXTCLICK;
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
}
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}
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// Send the event to the listeners that are interested.
psl = 0;
while ((psl = geventGetSourceListener((GSourceHandle)(&MouseConfig), psl))) {
if (!(pe = (GEventMouse *)geventGetEventBuffer(psl))) {
// This listener is missing - save the meta events that have happened
psl->srcflags |= meta;
continue;
}
// If we haven't really moved (and there are no meta events) don't bother sending the event
if (!meta && !psl->srcflags && !(psl->listenflags & GLISTEN_MOUSENOFILTER)
&& r.x == pm->r.x && r.y == pm->r.y && r.buttons == pm->r.buttons)
continue;
// Send the event if we are listening for it
if (((r.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEDOWNMOVES))
|| (!(r.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEUPMOVES))
|| (meta && (psl->listenflags & GLISTEN_MOUSEMETA))) {
pe->type = GINPUT_MOUSE_EVENT_TYPE;
pe->instance = 0;
pe->x = r.x;
pe->y = r.y;
pe->z = r.z;
pe->current_buttons = r.buttons;
pe->last_buttons = pm->r.buttons;
pe->meta = meta;
if (psl->srcflags) {
pe->current_buttons |= GINPUT_MISSED_MOUSE_EVENT;
pe->meta |= psl->srcflags;
psl->srcflags = 0;
}
pe->display = pm->display;
geventSendEvent(psl);
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}
}
}
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// Finally save the results
pm->r.x = r.x;
pm->r.y = r.y;
pm->r.z = r.z;
pm->r.buttons = r.buttons;
}
static void MousePoll(void *param) {
(void) param;
DoMouseReading(stuff in here);
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}
GSourceHandle ginputGetMouse(uint16_t instance) {
#if GINPUT_MOUSE_NEED_CALIBRATION
Calibration *pc;
#endif
// We only support a single mouse instance currently
// Instance 9999 is the same as instance 0 except that it installs
// a special "raw" calibration if there isn't one we can load.
if (instance && instance != 9999)
return 0;
// Make sure we have a valid mouse display
if (!MouseConfig.display)
MouseConfig.display = GDISP;
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// Do we need to initialise the mouse subsystem?
if (!(MouseConfig.flags & FLG_INIT_DONE)) {
ginput_lld_mouse_init();
#if GINPUT_MOUSE_NEED_CALIBRATION
#if GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
if (!MouseConfig.fnloadcal) {
MouseConfig.fnloadcal = ginput_lld_mouse_calibration_load;
MouseConfig.flags &= ~FLG_CAL_FREE;
}
if (!MouseConfig.fnsavecal)
MouseConfig.fnsavecal = ginput_lld_mouse_calibration_save;
#endif
if (MouseConfig.fnloadcal && (pc = (Calibration *)MouseConfig.fnloadcal(instance))) {
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memcpy(&MouseConfig.caldata, pc, sizeof(MouseConfig.caldata));
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MouseConfig.flags |= (FLG_CAL_OK|FLG_CAL_SAVED);
if ((MouseConfig.flags & FLG_CAL_FREE))
gfxFree((void *)pc);
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} else if (instance == 9999) {
_tsSetIdentity(&MouseConfig.caldata);
MouseConfig.flags |= (FLG_CAL_OK|FLG_CAL_SAVED|FLG_CAL_RAW);
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} else
ginputCalibrateMouse(instance);
#endif
// Get the first reading
MouseConfig.last_buttons = 0;
get_calibrated_reading(&MouseConfig.t);
// Mark init as done and start the Poll timer
MouseConfig.flags |= FLG_INIT_DONE;
gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD);
}
// Return our structure as the handle
return (GSourceHandle)&MouseConfig;
}
void ginputSetMouseDisplay(uint16_t instance, GDisplay *g) {
if (instance)
return;
MouseConfig.display = g ? g : GDISP;
}
GDisplay *ginputGetMouseDisplay(uint16_t instance) {
if (instance)
return 0;
return MouseConfig.display;
}
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bool_t ginputGetMouseStatus(uint16_t instance, GEventMouse *pe) {
// Win32 threads don't seem to recognise priority and/or pre-emption
// so we add a sleep here to prevent 100% polled applications from locking up.
gfxSleepMilliseconds(1);
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if (instance || (MouseConfig.flags & (FLG_INIT_DONE|FLG_IN_CAL)) != FLG_INIT_DONE)
return FALSE;
pe->type = GINPUT_MOUSE_EVENT_TYPE;
pe->instance = instance;
pe->x = MouseConfig.t.x;
pe->y = MouseConfig.t.y;
pe->z = MouseConfig.t.z;
pe->current_buttons = MouseConfig.t.buttons;
pe->last_buttons = MouseConfig.last_buttons;
if (pe->current_buttons & ~pe->last_buttons & GINPUT_MOUSE_BTN_LEFT)
pe->meta = GMETA_MOUSE_DOWN;
else if (~pe->current_buttons & pe->last_buttons & GINPUT_MOUSE_BTN_LEFT)
pe->meta = GMETA_MOUSE_UP;
else
pe->meta = GMETA_NONE;
return TRUE;
}
bool_t ginputCalibrateMouse(uint16_t instance) {
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#if GINPUT_TOUCH_NOCALIBRATE
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(void) instance;
return FALSE;
#else
const coord_t height = gdispGGetHeight(MouseConfig.display);
const coord_t width = gdispGGetWidth(MouseConfig.display);
#if GINPUT_MOUSE_CALIBRATE_EXTREMES
const MousePoint cross[] = {{0, 0},
{(width - 1) , 0},
{(width - 1) , (height - 1)},
{(width / 2), (height / 2)}}; /* Check point */
#else
const MousePoint cross[] = {{(width / 4), (height / 4)},
{(width - (width / 4)) , (height / 4)},
{(width - (width / 4)) , (height - (height / 4))},
{(width / 2), (height / 2)}}; /* Check point */
#endif
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MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS];
const MousePoint *pc;
MousePoint *pt;
int32_t px, py;
unsigned i, j;
font_t font1, font2;
#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
unsigned err;
#endif
if (instance || (MouseConfig.flags & FLG_IN_CAL))
return FALSE;
font1 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT);
font2 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT2);
MouseConfig.flags |= FLG_IN_CAL;
gtimerStop(&MouseTimer);
MouseConfig.flags &= ~(FLG_CAL_OK|FLG_CAL_SAVED|FLG_CAL_RAW);
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#if GDISP_NEED_CLIP
gdispGSetClip(MouseConfig.display, 0, 0, width, height);
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#endif
#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
while(1) {
#endif
gdispGClear(MouseConfig.display, Blue);
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gdispGFillStringBox(MouseConfig.display, 0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, font1, White, Blue, justifyCenter);
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for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) {
_tsDrawCross(pc);
do {
/* Wait for the mouse to be pressed */
while(get_raw_reading(&MouseConfig.t), !(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT))
gfxSleepMilliseconds(20);
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/* Average all the samples while the mouse is down */
for(px = py = 0, j = 0;
gfxSleepMilliseconds(20), /* Settling time between readings */
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get_raw_reading(&MouseConfig.t),
(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT);
j++) {
px += MouseConfig.t.x;
py += MouseConfig.t.y;
}
} while(!j);
pt->x = px / j;
pt->y = py / j;
_tsClearCross(pc);
if (i >= 1 && pt->x == (pt-1)->x && pt->y == (pt-1)->y) {
gdispGFillStringBox(MouseConfig.display, 0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_SAME_TEXT, font2, Red, Yellow, justifyCenter);
gfxSleepMilliseconds(5000);
gdispGFillArea(MouseConfig.display, 0, 35, width, 40, Blue);
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}
}
/* Apply 3 point calibration algorithm */
_tsDo3PointCalibration(cross, points, MouseConfig.display, &MouseConfig.caldata);
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/* Verification of correctness of calibration (optional) :
* See if the 4th point (Middle of the screen) coincides with the calibrated
* result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration
* Else, start from the beginning.
*/
#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
/* Transform the co-ordinates */
MouseConfig.t.x = points[3].x;
MouseConfig.t.y = points[3].y;
_tsTransform(&MouseConfig.t, &MouseConfig.caldata);
_tsOrientClip(&MouseConfig.t, MouseConfig.display, FALSE);
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/* Calculate the delta */
err = (MouseConfig.t.x - cross[3].x) * (MouseConfig.t.x - cross[3].x) +
(MouseConfig.t.y - cross[3].y) * (MouseConfig.t.y - cross[3].y);
if (err <= GINPUT_MOUSE_MAX_CALIBRATION_ERROR * GINPUT_MOUSE_MAX_CALIBRATION_ERROR)
break;
gdispGFillStringBox(MouseConfig.display, 0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_ERROR_TEXT, font2, Red, Yellow, justifyCenter);
gfxSleepMilliseconds(5000);
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}
#endif
// Restart everything
gdispCloseFont(font1);
gdispCloseFont(font2);
MouseConfig.flags |= FLG_CAL_OK;
MouseConfig.last_buttons = 0;
get_calibrated_reading(&MouseConfig.t);
MouseConfig.flags &= ~FLG_IN_CAL;
if ((MouseConfig.flags & FLG_INIT_DONE))
gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD);
// Save the calibration data (if possible)
if (MouseConfig.fnsavecal) {
MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata));
MouseConfig.flags |= FLG_CAL_SAVED;
}
// Clear the screen using the GWIN default background color
#if GFX_USE_GWIN
gdispGClear(MouseConfig.display, gwinGetDefaultBgColor());
#else
gdispGClear(MouseConfig.display, Black);
#endif
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return TRUE;
#endif
}
/* Set the routines to save and fetch calibration data.
* This function should be called before first calling ginputGetMouse() for a particular instance
* as the ginputGetMouse() routine may attempt to fetch calibration data and perform a startup calibration if there is no way to get it.
* If this is called after ginputGetMouse() has been called and the driver requires calibration storage, it will immediately save the data is has already obtained.
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* The 'requireFree' parameter indicates if the fetch buffer must be free()'d to deallocate the buffer provided by the Fetch routine.
*/
void ginputSetMouseCalibrationRoutines(uint16_t instance, GMouseCalibrationSaveRoutine fnsave, GMouseCalibrationLoadRoutine fnload, bool_t requireFree) {
#if GINPUT_MOUSE_NEED_CALIBRATION
if (instance)
return;
MouseConfig.fnloadcal = fnload;
MouseConfig.fnsavecal = fnsave;
if (requireFree)
MouseConfig.flags |= FLG_CAL_FREE;
else
MouseConfig.flags &= ~FLG_CAL_FREE;
#if GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
if (!MouseConfig.fnloadcal) {
MouseConfig.fnloadcal = ginput_lld_mouse_calibration_load;
MouseConfig.flags &= ~FLG_CAL_FREE;
}
if (!MouseConfig.fnsavecal)
MouseConfig.fnsavecal = ginput_lld_mouse_calibration_save;
#endif
if (MouseConfig.fnsavecal && (MouseConfig.flags & (FLG_CAL_OK|FLG_CAL_SAVED)) == FLG_CAL_OK) {
MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata));
MouseConfig.flags |= FLG_CAL_SAVED;
}
#else
(void)instance, (void)fnsave, (void)fnload, (void)requireFree;
#endif
}
/* Test if a particular mouse instance requires routines to save its calibration data. */
bool_t ginputRequireMouseCalibrationStorage(uint16_t instance) {
if (instance)
return FALSE;
#if GINPUT_MOUSE_NEED_CALIBRATION && !GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
return TRUE;
#else
return FALSE;
#endif
}
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
void ginputMouseWakeup(void) {
gtimerJab(&MouseTimer);
}
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
void ginputMouseWakeupI(void) {
gtimerJabI(&MouseTimer);
}
#endif /* GFX_USE_GINPUT && GINPUT_NEED_MOUSE */
/** @} */