Modifying SDL window title (it's not a simulation)
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230c06a126
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5897122c07
@ -179,7 +179,7 @@ static sem_t *input_event;
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static int SDL_loop (void) {
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static int SDL_loop (void) {
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SDL_Window *window = SDL_CreateWindow("uGFX simulator", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT, 0);
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SDL_Window *window = SDL_CreateWindow("uGFX", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT, 0);
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SDL_Renderer *render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_Renderer *render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_Texture *texture = SDL_CreateTexture(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT);
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SDL_Texture *texture = SDL_CreateTexture(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT);
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int done = 0;
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int done = 0;
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