implemented GUI button drawing

This commit is contained in:
Tectu 2012-06-26 13:16:36 +02:00
parent 588429506c
commit 87888e474d

17
gui.c
View File

@ -56,7 +56,7 @@ static void deleteNode(char *name) {
}
}
void printNodes(BaseSequentialStream *chp) {
static void printNodes(BaseSequentialStream *chp) {
struct guiNode_t *pointer = firstGUI;
chprintf(chp, "\r\n\nguiNodes:\r\n\n");
@ -82,9 +82,20 @@ static void guiThread(const uint16_t interval) {
chRegSetThreadName("GUI");
while(TRUE) {
x = tpReadX();
y = tpReadY();
for(node = firstGUI; node; node = node->next) {
if(*(node->active) == active) {
x = tpReadX();
y = tpReadY();
if(x >= node->x0 && x <= node->x1 && y >= node->y0 && y <= node->y1)
*(node->state) = 1;
else
*(node->state) = 0;
chThdSleepMilliseconds(interval);
}
}
chThdSleepMilliseconds(interval);
}
}