The offical µGFX repository.
 
 
 
 
 
Go to file
Joel Bodenmann 64a8f8dde1 Fixing clipping issue with gdispGDrawString() 2017-05-24 10:52:44 +02:00
3rdparty Add the mcufont encoder to the tools (including a win32 build) with binaries 2015-11-22 18:42:11 +10:00
boards Added partial definition for the STM32F469i-Discovery board 2017-05-05 11:38:49 +10:00
demos Update font demo to show Anti-aliased drawing 2017-01-18 14:27:25 +10:00
docs Moving docs/changelog.txt to /changelog.txt 2016-12-12 11:23:14 +01:00
drivers Adding RA6963 driver 2017-05-23 09:57:16 +02:00
src Fixing clipping issue with gdispGDrawString() 2017-05-24 10:52:44 +02:00
tools Update ChibiOS make scripts to support later versions of ChibiOS 2017-04-29 17:42:14 +10:00
.gitignore Updating .gitignore 2014-12-06 11:57:03 +01:00
Doxygenfile Release version 2.7 2016-12-14 15:21:17 +01:00
changelog.txt Adding RA6963 driver 2017-05-23 09:57:16 +02:00
ffconf.h Move 3rd Party source to a new directory. 2014-08-13 15:48:16 +10:00
gfx.h Make the uGFXMain() prototype always available 2017-03-04 17:35:39 +10:00
gfx.mk GTRANS module skeleton 2016-02-07 21:57:03 +01:00
gfxconf.example.h Fix font baseline_x problem, decrease word-wrap stack usage, add text justification options 2017-03-11 14:39:53 +10:00
license.html license typo fix 2014-08-05 10:07:57 +02:00
mf_bwfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_rlefont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
mf_scaledfont.h Move the stub font include files so that user projects with custom fonts in the old format will work. 2015-11-06 07:59:32 +10:00
pffconf.h Add GFILE support for PetitFS (a very tiny FAT implementation) 2014-08-15 02:22:02 +10:00
readme.txt Updating readme 2015-11-07 17:56:18 +01:00

readme.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

Homepage:           http://ugfx.org
Documentation:      http://wiki.ugfx.org
API-Reference:      http://api.ugfx.org
Forum:              http://forum.ugfx.org
uGFX-Studio:        http://studio.ugfx.org