ugfx/drivers/multiple/Win32/gdisp_lld_config.h

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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
*
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* http://ugfx.org/license.html
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*/
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/**
* @file drivers/multiple/Win32/gdisp_lld_config.h
* @brief GDISP Graphic Driver subsystem low level driver header for Win32.
*
* @addtogroup GDISP
* @{
*/
#ifndef _GDISP_LLD_CONFIG_H
#define _GDISP_LLD_CONFIG_H
#if GFX_USE_GDISP
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/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
// Calling gdispGFlush() is optional for this driver but can be used by the
// application to force a display update. eg after streaming.
#define GDISP_HARDWARE_FLUSH TRUE
#define GDISP_HARDWARE_CONTROL TRUE
//#define GDISP_WIN32_STREAMING_TEST
#ifdef GDISP_WIN32_STREAMING_TEST
// These streaming routines are here only to debug the high level gdisp
// code for streaming controllers. They are slow, inefficient and have
// lots of debugging turned on.
#define GDISP_HARDWARE_STREAM_WRITE TRUE
#define GDISP_HARDWARE_STREAM_READ TRUE
#define GDISP_HARDWARE_STREAM_POS TRUE
#else
// The proper way on the Win32. These routines are nice and fast.
#define GDISP_HARDWARE_DRAWPIXEL TRUE
#define GDISP_HARDWARE_FILLS TRUE
#define GDISP_HARDWARE_PIXELREAD TRUE
#define GDISP_HARDWARE_BITFILLS TRUE
#define GDISP_HARDWARE_SCROLL TRUE
#endif
#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
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#endif /* GFX_USE_GDISP */
#endif /* _GDISP_LLD_CONFIG_H */
/** @} */