ugfx/drivers/gdisp/STM32LTDC/board_STM32LTDC_template.h

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
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* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H
#define _GDISP_LLD_BOARD_H
static const ltdcConfig driverCfg = {
480, 272, // Width, Height (pixels)
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41, 10, // Horizontal, Vertical sync (pixels)
13, 2, // Horizontal, Vertical back porch (pixels)
32, 2, // Horizontal, Vertical front porch (pixels)
0, // Sync flags
0x000000, // Clear color (RGB888)
{ // Background layer config
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(LLDCOLOR_TYPE *)SDRAM_DEVICE_ADDR, // Frame buffer address
480, 272, // Width, Height (pixels)
480 * LTDC_PIXELBYTES, // Line pitch (bytes)
LTDC_PIXELFORMAT, // Pixel format
0, 0, // Start pixel position (x, y)
480, 272, // Size of virtual layer (cx, cy)
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0x00000000, // Default color (ARGB8888)
0x000000, // Color key (RGB888)
LTDC_BLEND_FIX1_FIX2, // Blending factors
0, // Palette (RGB888, can be NULL)
0, // Palette length
0xFF, // Constant alpha factor
LTDC_LEF_ENABLE // Layer configuration flags
},
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#if STM32LTDC_USE_LAYER2 || STM32LTDC_USE_DOUBLEBUFFERING
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{ // Foreground layer config (if turned on)
(LLDCOLOR_TYPE *)(SDRAM_DEVICE_ADDR+(480 * 272 * LTDC_PIXELBYTES)), // Frame buffer address
480, 272, // Width, Height (pixels)
480 * LTDC_PIXELBYTES, // Line pitch (bytes)
LTDC_PIXELFORMAT, // Pixel format
0, 0, // Start pixel position (x, y)
480, 272, // Size of virtual layer (cx, cy)
0x00000000, // Default color (ARGB8888)
0x000000, // Color key (RGB888)
LTDC_BLEND_MOD1_MOD2, // Blending factors
0, // Palette (RGB888, can be NULL)
0, // Palette length
0xFF, // Constant alpha factor
LTDC_LEF_ENABLE // Layer configuration flags
}
#else
LTDC_UNUSED_LAYER_CONFIG
#endif
};
static GFXINLINE void init_ltdc_clock(void)
{
// Setup LTDC clock and enable the peripheral
}
#if STM32LTDC_USE_DMA2D
static GFXINLINE void init_dma2d_clock(void)
{
// Setup DMA2D clock and enable the peripheral
}
#endif
static GFXINLINE void init_board(GDisplay* g)
{
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// This is function only called once with the display for the background layer.
(void)g;
}
static GFXINLINE void post_init_board(GDisplay* g)
{
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// This is function may be called twice - once for the background display and once
// for the foreground display.
// Note: It doesn't get called for the foreground display unless gfxconf.h has been
// setup for two displays on this controller.
(void)g;
}
static GFXINLINE void set_backlight(GDisplay* g, gU8 percent)
{
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// This is function may be called with the display for either the foreground
// or the background layer.
// Note: It can't be called for the foreground display unless gfxconf.h has been
// setup for two displays on this controller.
(void)g;
(void)percent;
}
#endif /* _GDISP_LLD_BOARD_H */