ugfx/gui.h

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C
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#ifndef GUI_H
#define GUI_H
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#include "ch.h"
#include "hal.h"
#include "glcd.h"
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#include "touchpad.h"
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static struct guiNode_t {
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uint8_t type;
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uint16_t x0;
uint16_t y0;
uint16_t x1;
uint16_t y1;
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uint16_t r1;
uint16_t r2;
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uint8_t orientation;
uint8_t *active;
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uint8_t *state;
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char *label;
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struct guiNode_t *next;
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};
#ifdef __cplusplus
extern "C" {
#endif
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enum {button, slider, wheel, keymatrix};
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enum {horizontal, vertical};
enum {inactive, active};
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/*
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* Description: creates the GUI thread
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*
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* param: - interval: thread sleep in milliseconds after each GUI element update
* - priority: priority of the thread
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*
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* return: pointer to created thread
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*/
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Thread *guiInit(uint16_t interval, tprio_t priority);
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/*
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* Description: prints all GUI elements structs (linked list)
*
* param: - chp: pointer to output stream
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*
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* return: none
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*/
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void guiPrintElements(BaseSequentialStream *chp);
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/*
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* Description: deletes a GUI element from the linked list
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*
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* param: - label: label of the element (parameter of each guiDrawXXX function)
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*
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* return: 1 if successful, 0 otherwise
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*/
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uint8_t guiDeleteElement(char *label);
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/*
* Description: draws a button on the screen and keeps it's state up to date
*
* param: - x0, y0, x1, y1: start and end coordinates of the button's rectangle
* - str: string that gets drawn into the rectangle - button's lable
* - fontColor: color of the lable
* - buttonColor: color of the rectangle
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* - shadow: draws a black shadow with N pixels size if != 0
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* - active: pass pointer to variable which holds the state 'active' or 'inactive'
* - state: pass pointer to variable whcih will keep the state of the button (pressed / unpressed)'
*
* return: 1 if button successfully created
*/
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uint8_t guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, char *str, font_t font, uint16_t fontColor, uint16_t buttonColor, uint16_t shadow, char *label, uint8_t *active, uint8_t *state);
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uint8_t guiDrawSlider(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t orientation, uint16_t frameColor, uint16_t bkColor, uint16_t valueColor, char *label, uint8_t *active, uint8_t *value);
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uint8_t guiDrawWheel(uint16_t x0, uint16_t y0, uint16_t radius1, uint16_t radius2, uint16_t bkColor, uint16_t valueColor, char *label, uint8_t *active, uint8_t *value);
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#ifdef __cplusplus
}
#endif
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#endif