ugfx/drivers/multiple/Win32/gdisp_lld_config.h

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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
*
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* http://ugfx.org/license.html
*/
#ifndef _GDISP_LLD_CONFIG_H
#define _GDISP_LLD_CONFIG_H
#if GFX_USE_GDISP
/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
// Calling gdispGFlush() is optional for this driver but can be used by the
// application to force a display update. eg after streaming.
#define GDISP_HARDWARE_FLUSH TRUE
#define GDISP_HARDWARE_CONTROL TRUE
//#define GDISP_WIN32_STREAMING_TEST
#ifdef GDISP_WIN32_STREAMING_TEST
// These streaming routines are here only to debug the high level gdisp
// code for streaming controllers. They are slow, inefficient and have
// lots of debugging turned on.
#define GDISP_HARDWARE_STREAM_WRITE TRUE
#define GDISP_HARDWARE_STREAM_READ TRUE
#define GDISP_HARDWARE_STREAM_POS TRUE
#else
// The proper way on the Win32. These routines are nice and fast.
#define GDISP_HARDWARE_DRAWPIXEL TRUE
#define GDISP_HARDWARE_FILLS TRUE
#define GDISP_HARDWARE_PIXELREAD TRUE
#define GDISP_HARDWARE_SCROLL TRUE
// Bit-blits on Win32 are currently only supported for True-Color bit-depths greater than 8 bits
// Note: At the time this file is included we have not calculated all our color
// definitions so we need to do this by hand.
#if !defined(GDISP_PIXELFORMAT)
#define GDISP_HARDWARE_BITFILLS TRUE
#elif (GDISP_PIXELFORMAT & 0x2000) && (((GDISP_PIXELFORMAT & 0x0F00)>>8)+((GDISP_PIXELFORMAT & 0x00F0)>>4)+((GDISP_PIXELFORMAT & 0x000F))) > 8
#define GDISP_HARDWARE_BITFILLS TRUE
#endif
#endif
#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888
// This function allows you to specify the parent window for any ugfx display windows created.
// Passing a NULL will reset window creation to creating top level windows.
// Note: In order to affect any static displays it must be called BEFORE gfxInit().
// Note: Creating a window under a parent causes the Mouse to be disabled by default (rather than enabled as for a top window)
void gfxEmulatorSetParentWindow(void *hwnd);
#if GINPUT_NEED_MOUSE
// This function allows you to inject mouse events into the ugfx mouse driver
void gfxEmulatorMouseInject(GDisplay *g, uint16_t buttons, coord_t x, coord_t y);
// This function enables you to turn on/off normal mouse functions on a ugfx Win32 display window.
void gfxEmulatorMouseEnable(GDisplay *g, bool_t enabled);
// This function enables you to capture mouse events on a ugfx Win32 display window.
// Passing NULL turns off the capture
void gfxEmulatorMouseCapture(GDisplay *g, void (*capfn)(void * hWnd, GDisplay *g, uint16_t buttons, coord_t x, coord_t y));
#endif
#endif /* GFX_USE_GDISP */
#endif /* _GDISP_LLD_CONFIG_H */