ugfx/demos/modules/gwin/console/main.c

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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
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* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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#include "gfx.h"
/* The handles for our three consoles */
GHandle GW1, GW2, GW3;
int main(void) {
uint8_t i;
font_t font1, font2;
/* initialize and clear the display */
gfxInit();
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/* Set some fonts */
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font1 = gdispOpenFont("UI2");
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font2 = gdispOpenFont("DejaVu Sans 12");
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gwinSetDefaultFont(font1);
/* create the three console windows */
{
GWindowInit wi;
gwinClearInit(&wi);
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wi.show = TRUE;
wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2;
GW1 = gwinConsoleCreate(0, &wi);
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wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight();
GW2 = gwinConsoleCreate(0, &wi);
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wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight();
GW3 = gwinConsoleCreate(0, &wi);
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}
/* Use a special font for GW1 */
gwinSetFont(GW1, font2);
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/* Set the fore- and background colors for each console */
gwinSetColor(GW1, Green);
gwinSetBgColor(GW1, Black);
gwinSetColor(GW2, White);
gwinSetBgColor(GW2, Blue);
gwinSetColor(GW3, Black);
gwinSetBgColor(GW3, Red);
/* clear all console windows - to set background */
gwinClear(GW1);
gwinClear(GW2);
gwinClear(GW3);
/* Output some data on the first console */
for(i = 0; i < 10; i++) {
gwinPrintf(GW1, "Hello \033buGFX\033B!\n");
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}
/* Output some data on the second console - Fast */
for(i = 0; i < 32; i++) {
gwinPrintf(GW2, "Message Nr.: \0331\033b%d\033B\033C\n", i+1);
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}
/* Output some data on the third console - Slowly */
for(i = 0; i < 32; i++) {
gwinPrintf(GW3, "Message Nr.: \033u%d\033U\n", i+1);
gfxSleepMilliseconds(500);
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}
/* Make console 3 invisible and then visible again to demonstrate the history buffer */
gwinPrintf(GW2, "Making red window \033uinvisible\033U\n");
gwinSetVisible(GW3, FALSE);
gfxSleepMilliseconds(1000);
gwinPrintf(GW2, "Making red window \033uvisible\033U\n");
gwinSetVisible(GW3, TRUE);
gwinPrintf(GW3, "\033bI'm back!!!\033B\n", i+1);
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while(TRUE) {
gfxSleepMilliseconds(500);
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}
}