inmarket
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8a9ed5195b
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Tidy u gfxSem, gfxMutex and various Macros by converting to new types gSem, gMutex etc
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2018-11-03 12:29:30 +10:00 |
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inmarket
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7c5a6c928f
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For all source files update integer types to the new gI8 etc type names
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2018-11-03 10:51:23 +10:00 |
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Tibo Clausen
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0840c8e784
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Update license header
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2018-10-01 17:34:15 +02:00 |
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inmarket
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1fc4180d41
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gThreadpriorityLow/Normal/High to replace LOW_/NORMAL_/HIGH_PRIORITY
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2018-07-08 15:32:26 +10:00 |
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inmarket
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93da5a0578
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gDelayNone/gDelayForever to replace TIME_IMMEDIATE/TIME_INFINITE
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2018-07-08 15:15:15 +10:00 |
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inmarket
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cbf1d4dfa0
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Added type gFont to replace V2.x font_t
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2018-07-08 13:05:27 +10:00 |
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inmarket
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a24fab0d72
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Added type gFontmetric to replace V2.x fontmetric_t, and values gFontXXX replace fontXXX
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2018-07-08 12:50:05 +10:00 |
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inmarket
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2e8eaa3471
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Added type gJustify to replace V2.x justify_t, and values gJustifyXXX replace justifyXXX
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2018-07-08 12:19:30 +10:00 |
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inmarket
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2ab2d77fcb
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Change coord_t to gCoord
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2018-07-08 10:54:19 +10:00 |
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inmarket
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41271d632b
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Added new type definitions - moving towards V3.0
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2018-06-23 13:02:07 +10:00 |
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inmarket
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94f1cc2f0a
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Change new colors to GFX_RED instead of GFXRED. Use the new color defs
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2018-03-10 20:36:12 +10:00 |
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inmarket
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f265924396
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First set of V3 macro changes
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2018-02-27 17:44:21 +10:00 |
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9b73187100
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Add compatibility with Visual Studio and make compile warning capabilities more cross platform
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2017-06-30 19:43:51 +10:00 |
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Joel Bodenmann
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1c7948b926
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Fixing demos
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2015-10-30 11:49:53 +01:00 |
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Joel Bodenmann
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5abc1dbb23
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Improving demo (/demos/tools/touch_calibration_grabber)
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2015-06-19 19:56:25 +02:00 |
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Joel Bodenmann
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90d811dc7d
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Adding /demos/tools/touch_calibration_grabber which can be used to read out the calibration data
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2015-06-18 21:56:11 +02:00 |
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inmarket
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fa8167b94d
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Big file rename to reduce problems with brain-dead IDE's that don't handle project file hierarchies well.
Naming is more consistent with the new scheme.
May affect some third party drivers (header file renames).
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2015-01-21 17:26:24 +10:00 |
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inmarket
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93c9ebaa79
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Move the uGFX based tools into a sub-directory of demos so they can be compiled using the standard build system facility for building demo's.
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2014-11-14 09:10:59 +10:00 |
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