ugfx/src/gwin/gwin_button.c

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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
*
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* http://ugfx.io/license.html
*/
/**
* @file src/gwin/gwin_button.c
* @brief GWIN sub-system button code
*/
#include "../../gfx.h"
#if GFX_USE_GWIN && GWIN_NEED_BUTTON
#include "gwin_class.h"
// Parameters for various shapes
#define BTN_CNR_SIZE 5 // Rounded corner size for rounded buttons
#define BTN_ARROWHEAD_DIV 0 // What fraction of the length for the arrow head. Use 0 for 45 degree arrow head.
#define BTN_ARROWBODY_DIV 2 // What fraction of the width for the arrow body
#define BTN_TOP_FADE 50 // (BTN_TOP_FADE/255)% fade to white for top of button
#define BTN_BOTTOM_FADE 25 // (BTN_BOTTOM_FADE/255)% fade to black for bottom of button
#if GINPUT_NEED_MOUSE
// A mouse down has occurred over the button
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static void ButtonMouseDown(GWidgetObject *gw, gCoord x, gCoord y) {
(void) x; (void) y;
gw->g.flags |= GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw);
}
// A mouse up has occurred (it may or may not be over the button)
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static void ButtonMouseUp(GWidgetObject *gw, gCoord x, gCoord y) {
(void) x; (void) y;
gw->g.flags &= ~GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw);
#if !GWIN_BUTTON_LAZY_RELEASE
// If the mouse up was not over the button then cancel the event
if (x < 0 || y < 0 || x >= gw->g.width || y >= gw->g.height)
return;
#endif
_gwinSendEvent(&gw->g, GEVENT_GWIN_BUTTON);
}
#endif
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#if GINPUT_NEED_KEYBOARD || GWIN_NEED_KEYBOARD
static void ButtonKeyboard(GWidgetObject* gw, GEventKeyboard* pke)
{
// ENTER and SPACE keys to press the button
if (pke->c[0] == GKEY_ENTER || pke->c[0] == GKEY_SPACE) {
// Some keyboards (eg the virtual keyboard) can't send keyup events.
// Even for those that do we may not be listening for them.
// We should really process on a keydown and then set a timer to display
// the button release but that requires an extra timer and lots of
// complication. Instead we cheat by not providing user feedback of the keypress.
if (!(pke->keystate & GKEYSTATE_KEYUP))
_gwinSendEvent(&gw->g, GEVENT_GWIN_BUTTON);
}
}
#endif
#if GINPUT_NEED_TOGGLE
// A toggle off has occurred
static void ButtonToggleOff(GWidgetObject *gw, gU16 role) {
(void) role;
gw->g.flags &= ~GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw);
}
// A toggle on has occurred
static void ButtonToggleOn(GWidgetObject *gw, gU16 role) {
(void) role;
gw->g.flags |= GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw);
// Trigger the event on button down (different than for mouse/touch)
_gwinSendEvent(&gw->g, GEVENT_GWIN_BUTTON);
}
static void ButtonToggleAssign(GWidgetObject *gw, gU16 role, gU16 instance) {
(void) role;
((GButtonObject *)gw)->toggle = instance;
}
static gU16 ButtonToggleGet(GWidgetObject *gw, gU16 role) {
(void) role;
return ((GButtonObject *)gw)->toggle;
}
#endif
// The button VMT table
static const gwidgetVMT buttonVMT = {
{
"Button", // The classname
sizeof(GButtonObject), // The object size
_gwidgetDestroy, // The destroy routine
_gwidgetRedraw, // The redraw routine
0, // The after-clear routine
},
gwinButtonDraw_Normal, // The default drawing routine
#if GINPUT_NEED_MOUSE
{
ButtonMouseDown, // Process mouse down events
ButtonMouseUp, // Process mouse up events
0, // Process mouse move events (NOT USED)
},
#endif
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#if GINPUT_NEED_KEYBOARD || GWIN_NEED_KEYBOARD
{
ButtonKeyboard // Process keyboard events
},
#endif
#if GINPUT_NEED_TOGGLE
{
1, // 1 toggle role
ButtonToggleAssign, // Assign Toggles
ButtonToggleGet, // Get Toggles
ButtonToggleOff, // Process toggle off events
ButtonToggleOn, // Process toggle on events
},
#endif
#if GINPUT_NEED_DIAL
{
0, // No dial roles
0, // Assign Dials (NOT USED)
0, // Get Dials (NOT USED)
0, // Process dial move events (NOT USED)
},
#endif
};
GHandle gwinGButtonCreate(GDisplay *g, GButtonObject *gw, const GWidgetInit *pInit) {
if (!(gw = (GButtonObject *)_gwidgetCreate(g, &gw->w, pInit, &buttonVMT)))
return 0;
#if GINPUT_NEED_TOGGLE
gw->toggle = GWIDGET_NO_INSTANCE;
#endif
gwinSetVisible((GHandle)gw, pInit->g.show);
return (GHandle)gw;
}
gBool gwinButtonIsPressed(GHandle gh) {
if (gh->vmt != (gwinVMT *)&buttonVMT)
return gFalse;
return (gh->flags & GBUTTON_FLG_PRESSED) ? gTrue : gFalse;
}
/*----------------------------------------------------------
* Custom Draw Routines
*----------------------------------------------------------*/
static const GColorSet *getButtonColors(GWidgetObject *gw) {
if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) return &gw->pstyle->disabled;
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if ((gw->g.flags & GBUTTON_FLG_PRESSED)) return &gw->pstyle->pressed;
return &gw->pstyle->enabled;
}
#if GWIN_FLAT_STYLING
void gwinButtonDraw_Normal(GWidgetObject *gw, void *param) {
const GColorSet * pcol;
(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, pcol->fill, gJustifyCenter);
gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge);
gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gw->g.height-1, gw->g.x+gw->g.width-2, gw->g.y+gw->g.height-1, pcol->edge);
// Render highlighted border if focused
_gwidgetDrawFocusRect(gw, 1, 1, gw->g.width-2, gw->g.height-2);
}
#else
void gwinButtonDraw_Normal(GWidgetObject *gw, void *param) {
const GColorSet * pcol;
fixed alpha;
fixed dalpha;
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gCoord i;
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gColor tcol, bcol;
(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
/* Fill the box blended from variants of the fill color */
tcol = gdispBlendColor(GFX_WHITE, pcol->fill, BTN_TOP_FADE);
bcol = gdispBlendColor(GFX_BLACK, pcol->fill, BTN_BOTTOM_FADE);
dalpha = FIXED(255)/gw->g.height;
for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha)
gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha)));
gdispGDrawStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, gJustifyCenter);
gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge);
gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gw->g.height-1, gw->g.x+gw->g.width-2, gw->g.y+gw->g.height-1, pcol->edge);
// Render highlighted border if focused
_gwidgetDrawFocusRect(gw, 0, 0, gw->g.width-1, gw->g.height-1);
}
#endif
#if GDISP_NEED_ARC
void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
if (gw->g.width >= 2*BTN_CNR_SIZE+10) {
gdispGFillRoundedBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, BTN_CNR_SIZE-1, pcol->fill);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+BTN_CNR_SIZE, gw->g.width-2, gw->g.height-(2*BTN_CNR_SIZE), gw->text, gw->g.font, pcol->text, gJustifyCenter);
gdispGDrawRoundedBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, BTN_CNR_SIZE, pcol->edge);
} else {
gdispGFillStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, pcol->fill, gJustifyCenter);
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge);
}
}
#endif
#if GDISP_NEED_ELLIPSE
void gwinButtonDraw_Ellipse(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
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gdispGFillEllipse(gw->g.display, gw->g.x+gw->g.width/2, gw->g.y+gw->g.height/2, gw->g.width/2-2, gw->g.height/2-2, pcol->fill);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, gJustifyCenter);
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gdispGDrawEllipse(gw->g.display, gw->g.x+gw->g.width/2, gw->g.y+gw->g.height/2, gw->g.width/2-1, gw->g.height/2-1, pcol->edge);
}
#endif
#if GDISP_NEED_CONVEX_POLYGON
void gwinButtonDraw_ArrowUp(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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gPoint arw[7];
(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
// Create the arrow polygon
arw[0].x = (gw->g.width-1)/2; // Point center
arw[0].y = 0; // Arrow start
arw[3].y = gw->g.height-1; // Arrow end
#if BTN_ARROWHEAD_DIV == 0
if (gw->g.height <= arw[0].x) {
arw[1].y = arw[3].y; // End of head
arw[1].x = arw[0].x+arw[3].y; // Width of head (side 1)
arw[2].x = arw[1].x; // Width of shaft (side 1)
arw[4].x = arw[0].x-arw[3].y; // Width of head (side 2)
arw[6].x = arw[4].x; // Width of shaft (side 2)
} else {
arw[1].y = arw[0].x;
arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0;
}
#else
arw[1].y = gw->g.height/BTN_ARROWHEAD_DIV;
arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0;
#endif
// Fill in the rest from the special points
/* arw[0].x set */ /* arw[0].y set */
/* arw[1].x set */ /* arw[1].y set */
/* arw[2].x set */ arw[2].y = arw[1].y;
arw[3].x = arw[2].x; /* arw[3].y set */
/* arw[4].x set */ arw[4].y = arw[3].y;
arw[5].x = arw[4].x; arw[5].y = arw[1].y;
/* arw[6].x set */ arw[6].y = arw[1].y;
// Draw
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, gJustifyCenter);
}
void gwinButtonDraw_ArrowDown(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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gPoint arw[7];
(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
// Create the arrow polygon
arw[0].x = (gw->g.width-1)/2; // Point center
arw[0].y = gw->g.height-1; // Arrow start
arw[3].y = 0; // Arrow end
#if BTN_ARROWHEAD_DIV == 0
if (gw->g.height <= arw[0].x) {
arw[1].y = arw[3].y; // End of head
arw[1].x = arw[0].x+arw[0].y; // Width of head (side 1)
arw[2].x = arw[1].x; // Width of shaft (side 1)
arw[4].x = arw[0].x-arw[0].y; // Width of head (side 2)
arw[6].x = arw[4].x; // Width of shaft (side 2)
} else {
arw[1].y = arw[0].y - arw[0].x;
arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0;
}
#else
arw[1].y = arw[0].y - gw->g.height/BTN_ARROWHEAD_DIV;
arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0;
#endif
// Fill in the rest from the special points
/* arw[0].x set */ /* arw[0].y set */
/* arw[1].x set */ /* arw[1].y set */
/* arw[2].x set */ arw[2].y = arw[1].y;
arw[3].x = arw[2].x; /* arw[3].y set */
/* arw[4].x set */ arw[4].y = arw[3].y;
arw[5].x = arw[4].x; arw[5].y = arw[1].y;
/* arw[6].x set */ arw[6].y = arw[1].y;
// Draw
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, gJustifyCenter);
}
void gwinButtonDraw_ArrowLeft(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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gPoint arw[7];
(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
// Create the arrow polygon
arw[0].y = (gw->g.height-1)/2; // Point center
arw[0].x = 0; // Arrow start
arw[3].x = gw->g.width-1; // Arrow end
#if BTN_ARROWHEAD_DIV == 0
if (gw->g.width <= arw[0].y) {
arw[1].x = arw[3].x; // End of head
arw[1].y = arw[0].y+arw[3].x; // Width of head (side 1)
arw[2].y = arw[1].y; // Width of shaft (side 1)
arw[4].y = arw[0].y-arw[3].x; // Width of head (side 2)
arw[6].y = arw[4].y; // Width of shaft (side 2)
} else {
arw[1].x = arw[0].y;
arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0;
}
#else
arw[1].x = gw->g.width/BTN_ARROWHEAD_DIV;
arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0;
#endif
// Fill in the rest from the special points
/* arw[0].x set */ /* arw[0].y set */
/* arw[1].x set */ /* arw[1].y set */
arw[2].x = arw[1].x; /* arw[2].y set */
/* arw[3].y set */ arw[3].y = arw[2].y;
arw[4].x = arw[3].x; /* arw[4].y set */
arw[5].x = arw[1].x; arw[5].y = arw[4].y;
arw[6].x = arw[1].x; /* arw[6].y set */
// Draw
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, gJustifyCenter);
}
void gwinButtonDraw_ArrowRight(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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gPoint arw[7];
(void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
// Create the arrow polygon
arw[0].y = (gw->g.height-1)/2; // Point center
arw[0].x = gw->g.width-1; // Arrow start
arw[3].x = 0; // Arrow end
#if BTN_ARROWHEAD_DIV == 0
if (gw->g.width <= arw[0].y) {
arw[1].x = arw[3].x; // End of head
arw[1].y = arw[0].y+arw[0].x; // Width of head (side 1)
arw[2].y = arw[1].y; // Width of shaft (side 1)
arw[4].y = arw[0].y-arw[0].x; // Width of head (side 2)
arw[6].y = arw[4].y; // Width of shaft (side 2)
} else {
arw[1].x = arw[0].x - arw[0].y;
arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0;
}
#else
arw[1].x = arw[0].x - gw->g.width/BTN_ARROWHEAD_DIV;
arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0;
#endif
// Fill in the rest from the special points
/* arw[0].x set */ /* arw[0].y set */
/* arw[1].x set */ /* arw[1].y set */
arw[2].x = arw[1].x; /* arw[2].y set */
/* arw[3].y set */ arw[3].y = arw[2].y;
arw[4].x = arw[3].x; /* arw[4].y set */
arw[5].x = arw[1].x; arw[5].y = arw[4].y;
arw[6].x = arw[1].x; /* arw[6].y set */
// Draw
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, gJustifyCenter);
}
#endif
#if GDISP_NEED_IMAGE || defined(__DOXYGEN__)
void gwinButtonDraw_Image(GWidgetObject *gw, void *param) {
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const GColorSet * pcol;
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gCoord sy;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getButtonColors(gw);
if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) {
sy = 2 * gw->g.height;
} else if ((gw->g.flags & GBUTTON_FLG_PRESSED)) {
sy = gw->g.height;
} else {
sy = 0;
}
gdispGImageDraw(gw->g.display, (gImage *)param, gw->g.x, gw->g.y, gw->g.width, gw->g.height, 0, sy);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, gJustifyCenter);
}
#endif
#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */